Major Works - Edited Books

Seif El-Nasr, M., Drachen, A., and Canossa, A. (2013). Game Analytics: Maximizing the Value of Player Data. Springer

Refereed Journal Papers

1. Seif El-Nasr, M., Milam, D., and Maygoli, T. Experiencing Interactive Narrative: A qualitative analysis of Façade. Journal of Entertainment Computing, Elsevier, 2012 [ pdf ].

2. Gagne, A., Seif El-Nasr, M. and Shaw, C. Analysis of Telemetry Data from a Real-Time Strategy Game: A Case Study. ACM Computers in Entertainment, Vol 10, No. 3, 2012. [Work supported by GRAND]

3. Seif El-Nasr, M. and Maygoli, T. Understanding the Underlying Patterns: Teaching Scientific Thinking through Building Games. The International Journal of Science in Society, 2010. [Work supported by SSHRC-4A and GRAND]

4. Magy Seif El-Nasr, Thanos Vasilakos, Chinmay Rao, Joseph Zupko. Dynamic Intelligent Lighting for Directing Visual Attention in Interactive 3D Scenes, IEEE Transactions on Computational Intelligence and AI in Games, Vol 1, No. 2, 2009. [Work supported by NSERC] [pdf]

5. Magy Seif El-Nasr, Maha Al-Saati, David Milam, and Simon Niedenthal. Assassin's Creed - A Multi-cultural Read. Loading , Vol 2, No 3, 2008. [Work supported by NSERC] [pdf]

6. Magy Seif El-Nasr, Thanos Vasilakos, and Joanna Robinson. Process Drama in the Virtual World A Survey. International Journal of Arts and Technology (IJART), Spring 2008 issue, 2008. [pdf]

7. Magy Seif El-Nasr and Thanos Vasilakos. DigitalBeing – Using the Environment as an Expressive Medium for Dance. An International Journal on Information Sciences: Informatics and Computer Science Intelligent Systems Applications,Vol. 178, pp. 663-678, 2008. [pdf]

8. Magy Seif El-Nasr and Thanos Vasilakos. Ambient Intelligence on the Dance Floor. In International Journal of Cognitive Informatics and Natural Intelligence Special Issue on Ambient Intelligence and Arts, Vol. 3, No. 2, 2008. Published Impact Factor: 3.095 [pdf]

9. Magy Seif El-Nasr. Interaction, Narrative, and Drama Creating an Adaptive Interactive Narrative using Performance Arts Theories. Interaction Studies, Vol. 8, No. 2, 2007. Published Impact Factor: 1.36. [pdf]

10. Magy Seif El-Nasr, Simon Niedenthal, Igor Kenz, Priya Almeida, and Joseph Zupko. Dynamic Lighting for Tension in Games. Game Studies Journal, Vol. 7, No. 1, 2006. [pdf]

11. Ibrahim Yucel, Joseph Zupko, and Magy Seif El-Nasr. Education, IT, Girls, and Game Modding. ITSE International Journal of Interactive Technology and Smart Education Journal, Special Issue on Smarter Use of Technology in Education, Vol. 3, No. 2, 2006. [pdf]

12. Magy Seif El-Nasr and Brian Smith. Learning Through Game Modding. ACM Computers in Entertainment, Vol. 4, No. 1, 2006. [pdf]

13. Magy Seif El-Nasr. Intelligent Lighting for Game Environments. Journal of Game Development, Vol. 1, issue 2, 2005. [highly competitive] [pdf]

14. Magy Seif El-Nasr. Applying Principles from Performance Arts for an Interactive Aesthetic Experience. Intelligent Agent Magazine, Vol. 5, issue 1, 2005. [pdf]

15. Magy Seif El-Nasr and Ian Horswill. Automating Lighting Design for Interactive Entertainment. ACM in Computers and Entertainment, Vol. 2, issue 2, April/June 2004. [pdf]

16. Magy Seif El-Nasr. Interactive Narrative Architecture Based on Filmmaking Theory. International Journal on Intelligent Games and Simulation, Vol. 3, issue 1, March 2004. [pdf]

17. Magy Seif El-Nasr, John Yen, and Thomas Ioerger. FLAME - A Fuzzy Logic Adaptive Model of Emotions, Autonomous Agents and Multi-agent Systems, Vol. 3, 219-257, 2000. Acceptance rate 23%, Impact Factor 2.125. [ps]

 

Edited Collections

1. Magy Seif El-Nasr, Mia Consalvo, and Steven K. Feiner. (editors). (2012) International Conference on Foundations of Digital Games ACM, ISBN: 978-1-4503-1333-9.

2. Junia Anacleto, Sid Fels, Nick Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley. (editors). (2011) International Conference on Entertianment Computing Springer.

3. Ken Forbus and Magy Seif El-Nasr. (editors). (2002). Intelligent and Interactive Entertainment: Papers from AAAI Spring Symposium. ISBN: 1577351460.

 

Book Chapters

1. Magy Seif El-Nasr, Joseph Zupko, Chinmay Rao, and Priya Almeida. Intelligent Adaptive Lighting - Enhancing the Video Game Experience. In Calero, P. (Editor). Applied Research in Artificial Intelligence for Computer Games. Springer, Germany, 2011. [Work supported by NSERC and Penn State] [ Read on Springer online ]

2. Magy Seif El-Nasr, Jacki Morie, Anders Drachen. A Scientific Look at the Design of Aesthetically and Emotionally Engaging Interactive Entertainment Experiences. In Didem (Editor). Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives, Information Science Publishing, IGI Global, Pennsylvania, USA, 2010. [Work supported by NSERC] [ get the book ]

3. Magy Seif El-Nasr and Joseph Zupko. Lighting Design Tools for Intearctive Entertainment. In George Tsihrintzis and Lakhmi C. Jain (Editors). Multimedia Services in Intelligent Environments (SCI),pp. 75-102, Springer Verlag: Berlin, Germany, 2010. [Work supported by NSERC and Canada Council (CAT-Games)] [pdf]

4. Magy Seif El-Nasr, Leslie Bishko, Vernica Zammitto, Michael Nixon, Huaxin Wei, and V. Athanasios. Believable charactes. In Borko Furht (Editor). Handbook of Digital Media in Entertainment and Arts, (SCI) Chapter 22, pp. 479-528, Spring Germany, 2009. [Work supported by NSERC] [pdf]

5. David Milam, Magy Seif El-Nasr, and Ron Wakkary. Study of Interactive Narrative from User's Perspective. In Borko Furht (Editor). Handbook of Digital Media in Entertainment and Arts. (SCI) Chapter 30, pp. 653-681, Springer, Germany, 2009. [Work supported by NSERC] [pdf]

6. Andrea Tapia, Magy Seif El-Nasr, Ibrahim Yucel, Joseph Zupko, Edgard Maldonado. Building Virtual Spaces: Games as Gatekeepers for the IT Workforce. In Crowston, K., Sieber, S. and Wynn, E. (Editors). Virtuality and Virtualization. (SCI) pp. 317-334, Springer, Germany, 2007. [Work supported by NSERC] [ pdf ]

7. Magy Seif El-Nasr and Thanos Vasilakos. DigitalBeing: An Ambient Intelligence Interactive Dance Experience. In Janusz Kacprzyk (Editor). Studies in Computational Intelligence (SCI), Vol. 72, pp. 233-263, Springer Verlag: Berlin, Germany, 2007. [pdf]

 

Journal Special Issues (Guest Editor)

1. Magy Seif El-Nasr. Game Design Research. Journal of Game Development, Special Issue on Game Research, Vol. 2, No. 1, 2006. (Introduction to special edition for the journal).

2. Magy Seif El-Nasr. Computer Science Education Through Games. Journal of Game Development, Special Issue on Computer Science Education through Games, Vol. 3, No. 2, 2008. (Introduction to special edition for the journal).

3. Magy Seif El-Nasr and Athanasios V. Vasilakos. International Journal on Computer Science, Special Issue on Computational Art, 2008. (Introduction to special edition for the journal).

 

Magazine Papers

1. Magy Seif El-Nasr. Game Modding for Girls – What are the Implications? Gamasutra Education, 2006. [ txt]


2. Magy Seif El-Nasr and Warren Wake. Composing an Interdisciplinary Learning Environment for Teaching How to Build Video Games. Gamasutra Education, 2006. [ txt ]

 

Refereed Conference Papers

1. Moura, D., Seif El-Nasr, M., Bartram, L. Evaluating the effect of speed of moving elements on players’ performance in 3D game environments. International Game Innovation Conference, 2012.

2. Aghabeigi, B., Seif El-Nasr, M., Calvert, T., Riedewald, M. Assistive Design and Production in Computer Games: Parametric Systems, Data Mining, Visual Analytic. International Game Innovation Conference, 2012.

3. David Milam, Lyn Bartram, and Magy Seif El-Nasr. Visual Design: Effects on Workload and Performance in a Railed-shooter Game. International Conference on Entertainment Computing (ICEC) - Short paper, 2012.

4. Katie Seaborn, Magy Seif El-Nasr, David Milam and Dan Yung. Programming, PWNed: Using Digital game Development to Enhance Learner's Competency and Self Efficacy in a High School Computing Science Course. SIGCSE, 2012.

5. Magy Seif El-Nasr, Lisa Andres, Terry Lavender, Natalie Funk, Nasim Jahangir, and Mengting Sun. IgnitePlay: Encouraging and Sustaining Healty Living through Social Games. International Games and Innovation Conference, 2011.

6. Andre Gagne, Magy Seif El-Nasr, and Chris Shaw. A Deeper Look at the use of Telemetry for Analysis of Player Behavior in RTS Games. International Conference on Entertainment Computing (ICEC 2011), 2011 Acceptance rate 30%. [ pdf ]

7. Pooya Amini and Magy Seif El-Nasr. The Effect of Privacy on Social Presence in Location-based Mobile Games. International Conference on Entertainment Computing (ICEC 2011), 2011 Acceptance rate 30%. [ pdf ]

8. David Milam, Magy Seif El-Nasr, Dinara Moura, and Lyn Bartram. Effect of Camera and Object Motion on Visual Load in 3D Games. International Conference on Entertainment Computing (ICEC 2011), 2011 Acceptance rate 30%. [ pdf ]

9. Mona Erfani and Magy Seif El-Nasr. Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance. International Conference on Entertainment Computing (ICEC 2011), 2011 Acceptance rate 30%. [ pdf ]

10. Dinara Moura, Magy Seif El-Nasr, and Chris Shaw. Visualizing and Understanding Players’ Behavior in Video Games: Discovering Patterns and Supporting Aggregation and Comparison. SIGGRAPH 2011, 2011 Acceptance rate 11.6%. [ pdf ]

11. Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Morie, and Leslie Bishko. Body Buddies: Social Signaling through Puppeteering. Human Computer Interaction International '11, 2011. [ pdf ]

12. Joshua Tanenbaum, Karen Tanenbaum, Alissa Antle, Magy Seif El-Nasr, Marek Hatala. Experiencing the Reading Glove. Tangible, Embedded, and Embodied Interaction '11, 2011 Acceptance rate 32%.

13. Dinara Moura and Magy Seif El-Nasr. Visualizing and understanding players’ behavior in video games: discovering patterns and supporting aggregation and comparison. Games User Research '11, 2011

14. Michael Nixon, Philipe Pasquier, and Magy Seif El-Nasr, DelsArtMap: Applying Delsarte's Aesthetic System to Virtual Agents. Intelligent Virtual Agents (IVA) 2010. [ pdf ]

15. David Milam and Magy Seif El-Nasr. Design Patterns to Guide Player Movement in 3D Games. Siggraph Sandbox, 2010. [ pdf ]

16. Beth Aileen Lameman, Magy Seif El-Nasr, Anders Drachen, Wendy Foster, Dinara Moura, Bardia Aghabeigi. User Studies - A Strategy towards a Successful Industry-Academic Relationship. Futureplay, 2010. [Work supported by GRAND-NCE] [ pdf ]

17. Joshua Tanenbaum, Karen Tanenbaum, Magy Seif El-Nasr, and Marek Hatala. Authoring Tangible Interactive Narratives Using Conceptual Hyperlinks. Foundations of Digital Game Workshop on Intelligent Narrative Technologies III, 2010. [ pdf ]

18. Magy Seif El-Nasr and Tony Maygoli. Understanding the Underlying Patterns: Teaching Scientific Thinking through Building Games. Second International Conference on Science in Society, 2010 [Work supported by SFU-SSHRC-A4] [ Presentation ]

19. David Milam and Magy Seif El-Nasr. Analysis of Level Design 'Push & Pull' within 21 games. Foundations of Digital Games, 2010. [overall acceptance rate 34%] [ pdf ]

20. Jeffery Ventrella, Magy Seif El-Nasr, Bardia Aghabeigi, and Richard overington. Gestural Turing Test: A Motion-Capture Experiment for Exploring Nonverbal Communication. AAMAS 2010 International Workshop on Interacting with ECAs as Virtual Characters, 2010. [Work supported by NSERC, GRAND-NCE] [ pdf ]

21. Veronica Zammitto and Magy Seif El-Nasr. User Experience Research for Sports Games. GDC Summit on Games User Research, 2010. [Work supported by MITACS]

22. Veronica Zammitto, Magy Seif El-Nasr, and Paul Newton. Exploring Quantitative Methods for Evaluating Sports Games. CHI 2010 Workshop on Brain, Body and Bytes: Psychophysiological User Interaction, 2010. [Work supported by MITACS]

23. Katherine Isbister, Magy Seif El-Nasr, and Jeffrey Ventrella. Avatars with Improved Social Signaling. CHI 2010 Workshop on Designing and Evaluating Affective Aspects of Sociable Media to Support Social Connectedness, 2010. [ pdf ] [Work supported by GRAND-NCE]

24. Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, Mona Erfani, Beth Lameman, Hamid Maygoli, Sang Mah. (2010). Understanding and Evaluating Cooperative Games. CHI 2010. [overall acceptance rate 22%] [Work supported by MITACS] [ pdf ]

25. Joseph Zupko and Magy Seif El-Nasr. System for Interactive Automated Lighting (SAIL). International Conference on the Foundations of Digital Games, 2009. [overall acceptance rate 25%] [Work supported by NSERC] [ pdf ]

26. David Milam, Magy Seif El-Nasr, and Ron Wakkary. Looking at the Interactive Narrative Experience through the Eyes of the Participants. International Conference on Interactive Storytelling, 2008. [overall acceptance rate 25%] [ pdf ]

27. Magy Seif El-Nasr and Huaxin Wei. Exploring Non-Verbal Behaviors Using Acting Methods. International Conference on Interactive Storytelling, 2008. [Overall acceptance rate 25%] [Work supported by SFU-PRG] [ pdf ]

28. Magy Seif El-Nasr and Joseph Zupko. A Tool for Adaptive Lighting Design. Sandbox Symposium SIGGRAPH, 2008. [Work supported by NSERC] [pdf]

29. Magy Seif El-Nasr, Maha Al-Saati, Simon Niedenthal, David Milam. Assassin’s Creed: A Multicultural Read. UBC Canadian Game Studies Association Conference, 2008. [pdf]

30. David Milam, Magy Seif El-Nasr, and Ron Wakkary. A Phenomenological Study on User Affect for Façade. UBC Canadian Game Studies Association Conference, 2008. [Work supported by NSERC]

31. Andrea Tapia, Magy Seif El-Nasr, Ibrahim Yucel, B. Blodgett. Gaming for Girls: An Action-Research Intervention. Playing to Win: The Business and Social Frontiers of Videogames. State College, PA, 2008.

32. Magy Seif El-Nasr, Ibrahim Yucel, Joseph Zupko, Andrea Tapia, and Brian Smith. Middle-to-High School Girls as Game Designers – What are the Implications? 2nd Annual Microsoft Academic Days Conference on Game Development. , February 22-25, 2007. [ pdf ]

33. Magy Seif El-Nasr and Su Yan. Visual Attention in 3D Video Games. ACE (ACM SIGCHI International Conference on Advances in Computer Entertainment Technology). Hollywood, June 14-16, 2006. [Acceptance rate unknown] [ Pdf ]

34. Magy Seif El-Nasr. Projecting Tension in Virtual Environments through lighting. ACE (ACM SIGCHI International Conference on Advances in Computer Entertainment Technology). Hollywood, June 14-16, 2006. [Acceptance rate unknown] [ Pdf ]

35. Magy Seif El-Nasr and Joshua Gross. Fun & Games: On the Process of Game Design. Designing Interactive Systems (DIS) 2006. State College, June 25-28, 2006. [Acceptance rate unknown] [Workshop Pdf ]

36. Ibrahim Yucel, Joseph Zupko, and Magy Seif El-Nasr. Using Game Modding to promote and provide basic IT skills to a female audience. Games, Learning, and Society (GLS). Wisconsin, June 15-16, 2006. [acceptance rate 44%] [pdf]

37. Thanos Vasilakos and Magy Seif El-Nasr. DigitalBeing: an Ambient Intelligent Dance Space. World Congress on Computational Intelligence: Fuzz-IEEE, 2006. Vancouver, July 16-21, 2006. [acceptance rate lower than 30%] [pdf]

38. Magy Seif El-Nasr and Brian Smith. Learning through Game Modding. Games, Learning, and Society (GLS). Wisconsin, June 23-24, 2005. [acceptance rate 13%] [abstract Pdf ]

39. Magy Seif El-Nasr. Desktop 3-D Interactive Drama – Applying Design Principles from the Performance Arts. Human Computer Interaction International. NV, July 21-27, 2005. [acceptance rate unknown] [Pdf]

40. Magy Seif El-Nasr. Utility of Automatic Lighting Design in Games. Game Developers Conference. CA, March 7-11, 2005. [acceptance rate based on reputation in the industry, for academics 2%]

41. Magy Seif El-Nasr, Keith Miron, and Joseph Zupko. Intelligent Lighting for a better gaming experience. CHI (Conference on Human Factors in Computing Systems) on Interactivity. Portland, Oregon, April 2-7, 2005. [acceptance rate unknown] [Pdf] [html] [PowerPoint]

42. Magy Seif El-Nasr. Utility of Automatic Lighting Design in 3-D Virtual Training Environments. 24th Army Science Conference. FL, Nov. 29-Dec. 3, 2004. [acceptance rate 20%]

43. Magy Seif El-Nasr and Chinmay Rao. Visually Directing User’s Attention in Interactive 3D Environments. Siggraph Poster Session. LA, August 6-12, 2004. [Was nominated and entered 3rd round in research competition, acceptance rate unknown] [pdf] [Poster in Pdf]

44. Magy Seif El-Nasr. A User-Centric Adaptive Story Architecture – Borrowing from Acting Theories. International Conference on Advances in Computer Entertainment Technology ACE 2004, June 3-5, 2004. [acceptance rate unknown] [pdf]

45. Magy Seif El-Nasr and Ian Horswill. Expressive Lighting and Interactive Entertainment. IEEE International Conference on Multimedia and Expo - Special Session on Multimedia Technologies for Gaming, 2003. [acceptance rate unknown] [pdf]

46. Magy Seif El-Nasr and Ian Horswill. Real-Time Lighting Design for Interactive Narrative. International Conference on Virtual Storytelling, 2003. This Paper won 2nd best paper award. [acceptance rate 24%] [pdf]

47. Magy Seif El-Nasr, Thomas R. Ioerger, and John Yen, PETEEI: A PET with Evolving Emotional Intelligence Autonomous Agents'99, 1999.This paper won the ACM best Student Award in Autonomous Agents 1999 Conference. [acceptance rate 19%] [ps]

48. Magy Seif El-Nasr, Thomas Ioerger, John Yen, Donald House, and Fredrick Parke, Emotionally Expressive Agents, Proceedings of Computer Animation '99, 1999. [acceptance rate unknown] [ps]

49. Magy Seif El-Nasr and M. Skubic. A Fuzzy Emotional Agent for Decision-Making in a Mobil Robot, Proc. of Fuzz-IEEE 98, 1998. [acceptance rate unknown] [ps]

50. Jianwen Yin, Magy Seif El-Nasr, lunyu Yang, and John Yen, Incorporating Personality into a Multi-Agent Intelligent System for Training Teachers, Proc. of The Fourth International Conference on Intelligent Tutoring Systems, 1998. [acceptance rate unknown]

51. Magy Seif El-Nasr and John Yen, Agents, Emotional Intelligence and Fuzzy Logic, Proc. of the 17th Annual Meeting of the North American Fuzzy Information, 1998. [acceptance rate unknown] [ps]

52. Joseph Zupko and Magy Seif El-Nasr. A Tool for Aesthetic-based Lighting Design in Interactive 3D Environments. Sandbox Symposium, 2006.

53. Su Yan and Magy Seif El-Nasr. Visual Attention in 3D Video Games. Symposium on Eye Tracking and Applications 2006. San Diego, March 27-29, 2006.

54. Magy Seif El-Nasr. Light AI. AAAI-04 Workshop on Challenges in Game AI. San Jose, July 25-26, 2004.
[late breaking results Pdf ] [pdf] [Poster in Pdf]

55. Magy Seif El-Nasr, Rashaad Jones, and Michael McNeese. A Scalable and Extensible Interactive Scenario Architecture for Distributed Command and Control Simulations. In proceedings of 2004 Command and Control Research and Technology Symposium, San Diego, CA , June 15-18, 2004. [pdf]

56. Magy Seif El-Nasr. Story Visualization Techniques for Interactive Drama, Proc. of AAAI Spring Symposium, CA, 2002.

57. Dwi Hendratmo Widyantoro, Jianwen Yin, Magy Seif El-Nasr, Lyyang Wang, Anaa Zacchia, and J. Yen, Alipes: A Swift Messenger in Cyberspace, Proc. of AAAI Spring Symposium , CA, 1999.

58. Magy Seif El-Nasr, Thomas R. Ioerger, and John Yen, A Web of Emotions, Proceedings of Workshop on Emotion-Based Agent Architectures part of Autonomous Agents '99, 1999. [ps]

59. Magy Seif El-Nasr, T. Ioerger, and J. Yen. Learning and Emotional Intelligence in Agents, Proc. of AAAI fall symposium on Emotional Intelligence, FL, 1998. [ps]