Awards

Honorable Mention, Foundations of Digital Games, 2019

HEVGA Fellow 2017-on

Best Paper Award, Foundations of Digital Games, 2015

Best Paper Award, Foundations of Digital Games, 2015

Certificate of Appreciation, Harkness Instuitute, 2010

Certificate of Appreciation, Colegio Mexico Americano, 2010

Certificate of Appreciation, British American School, 2010

EA Scholar, Microsoft Cruise, 2008

2nd Best Paper Award, awarded at International Virtual

Storytelling Conference 2005 in France, for work on Lighting and Games.

Student Best Paper Award, awarded by ACM at Autonomous
Agents Conference 1999 in for Work on believable characters.

Leadership Award, Computer Science Department, Texas A&M University, 2008.

Research Excellence Award, Computer Science Department, Texas A&M University, 2008.

 

 

 

 

 

 

Featured in Industry Books and Events

Lighting work (ELE) appeared in Real-time Cinematography for Games by Brian Hawkins, 2005

Believable characters work (FLAME) appeared in Programming Believable Characters For Computer Games (Game Development Series) by  Penny Baillie-de Byl, 2004

Believable characters work (FLAME) appeared in Fuzzy Logic: Intelligence, Control, and Information. John Yen and Reza Langari,1999

Work was described as future of next generation graphical techniques in industry presentation by Cinematic Effects II: The Revenge, Kevin Bjorke, NVIDIA Corporation at world leading Game conference, the Game Developer’s Conference (GDC), 2004.

 

 

In the News (or In the Press)

July, 2015, Orange County Register News Article on the Game Camp

Winter 2014, Playing Personalities on the work of using games to understand individual differences

April 2013, Games for Impact

march 2013, Film and Games Smithmisonian Article

March, 2012, Blog on Video games for education, not brain rotting

November 2010, GRAND News: Game dev camp is developing tomorrow's leaders in digital media

January 2010, Delivering Game Development Camps in Mexico

April 2009, Global TV

October 2008, Microsoft Chanel 10

July 23 2008, CityTV Breakfast Television Coverage

July 23 2008, Sing Tao, coverage

July 18 2008, The Vancouver Sun, Business Section, A Summer School that Students Actually Enjoy

August 2006, Women in Games
http://www.igda.org/women/archives/2006/08/game_modding_fo.html

January 26, 2004, ACM TechNews
Interview for channel 6, local TV "IST Labs Project Images of the Future"            

September 2004, Daily Collegian
“Lights, Color, action.  PSU professor’s Lighting System augments video games” by Sarah Lawrence

August 20, 2004, Washington Times
"The Expressive Lighting Engine"
http://news.gamewinners.com/index.php/news/1661/

September 7, 2004, TechIMO Gaming
PSU Professor’s Lighting System Augments Video Games”
http://www.techimo.com/newsapp/index.pl?photo=11887

 

 

Demonstrations and Exhibits


Magy Seif El-Nasr and Joseph Zupko. (2006). A Tool for Aesthetic-based Lighting Design in Interactive 3D Environments. SandBox 2006. (Poster and Demo).

Magy Seif El-Nasr, Joseph Zupko, and Keith Miron. (2005). “Intelligent Lighting for a better gaming experience,” CHI 2005 Interactivity. Portland, Oregon, April.

Magy Seif El-Nasr. (2004) “Mirage,” Presented by Pagulayan, R. at CHI 2004, SIG on Games and HCI.

Magy Seif El-Nasr. (2004) “Light AI,” Presented at AAAI Workshop on Game AI. [refereed publication and demo presentation, Seif El-Nasr presented].

 

Invited Panels and talks (Selected)

[Technical Breifing] Developing Games that Capture and Engage Users. International Conference on Software Engineering (ICSE), Monterael.

[KEYNOTE] Understanding Group Dynamics in E-Sports MOBA Games. E-Sports Conference (ESC), University of California at Irvine.

[KEYNOTE] How an Social and Cooperative Games be Leveraged to Enhance Quality of Lie Applications. PETRA 2012, Crete, Greece, 2012.

Towards Adaptive Visual Aestehtics of 3D Game Environments, University of Complutense, Spain, 2012.

Trinagulation of game Telemetry, Eye tracking, and Physiological Sensor Data, EA Dev Con, 2011.

Next Generation Believable Characters. University of Rey Juan Carlos, Spain, 2010.

AI and Adaptive Design for Games. Univ. Complutense de Madrid, Spain, 2010.

[KEYNOTE SPEECH] Can we Design Games that can Entertain and Educate? Serious Games Winter School, Puerto Vallarta, Mexico, 2010.

[KEYNOTE SPEECH] User Experience Research: Intersection between Psychology and Games. Interactive Entertainment Conference, Sydney Australia, 2009.

Panel on What IGDA Can do for you, Game Developers Conference Vancouver, Future Play, 2009.

Panel on Academia and Industry: exploring the divide within Game Field. Game Developers Conference Vancouver, Future Play, 2009.

Student Independent Game Festival (IGF) Post-Mortem. Game Developers Conference, 2009.

Panel: Academic/Industry Collaboration, Foundations of Digital Games 2009 with Tom McMail (Microsoft External Research), Mark Overmars (Utrecht University) and Bill Swartout (USC/ICT), Foundations of Digital Games, 2009.

Successful Game Programs, Game Developer’s Conference, 2008. Panel moderator, Panel members: Tracy Fullerton, Scott Roberts, Andrew Phelps, John Buchanan, Michael Nitsche

So You Want to Start a Game Program? IGDA Education SIG presents the Curriculum Framework Initiative & Curricular Models, Siggraph, 2007 Panel with Susan Gold and Tracy Fullerton at Siggraph.

What do Students Learn when they are Modding? Panel with Kurt Squire, Constance Steinkuehler, and Alice Robison at Sandbox Symposium, 2006

Interactive Narrative, Emily Carr Institute, Vancouver, BC, March 2008.

Lighting Design for Interactive Entertainment. DrexelUniversity, Philadelphia, PA, 2006

Borrowed Techniques from traditional media to Games. Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, 2006.

Developing an Interactive Experience based on lessons from Cinematic and Acting theories, Institute for Creative Technologies (ICT), University of Southern California, LA, CA, 2005

Visual Intelligence for Interactive Narrative, IBM T. J. Watson, NYC, NY, Dec, 2003

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