GAME 3150: Game Design Algorithms
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Professor
Office 455A Ryder Building Office Hours: by appointment email: magy at neu dot edu Course Description: Seeks to extend student knowledge of common algorithms used in game design. Explores issues of cross-platform coding, midscale games, networked games, dynamic content systems, and working in a team-based coding environment. Working in small groups, students have an opportunity to develop and optimize a multiplayer game over the course of the semester. Prereq. GAME 2150. Course Objectives: The objective of this class is to give students a practical understanding of the algorithms needed to build and design games both 3D and 2D. Specifically, if successful, students will be able to demonstrate understanding of the following concepts:
Couse Announcements
Course Syllabus (Last updated August 11, 2012). |