Games are about making decisions and in this project the aim is to study and improve decision making in a critical infrastructure context. In the current VistaLights game, players have to manage a port by prioritizing ships and dealing with disruptions when they occur. The game is modeled after the Port of Houston.
Led by Casper Hartveld, an assistant professor in the Game Design Program, this project considers how decisions change over time, what role decision aids have, and how decisions vary per individual.
“In building the game, we anticipate making variations in the same environment or creating scenarios for other kinds of infrastructures by creating a flexible scenario generator and using a basic art style.”
– Casper Hartveld, Assistant Professor, Game Design Program
This project is made possible with support from the Shillman foundation.