Home / Advancing Education / GAMES, girls and STEM: fitting it all together

GAMES, girls and STEM: fitting it all together

The GAMES Initiative (Girls Advancing Math, Engineering and Science) enters 2014 with a lot of positive momentum. The three co-founders, – Northeastern University, the Institute for Systems Biology, and the National Girls Collaborative Project (NGCP) – are thoroughly behind this initiative. The specific initiative is to launch, by fall 2017, three free, commercial-quality video games that engage middle school girls in STEM fields, where they have been historically underrepresented.

We are now going to raise the resources needed to hire staff and help build the GAMES Network across the nation, tackle the Game Jam, research, and Game Development specific steps needed to make our vision a reality.

Just last week we submitted, through Northeastern University, a major NSF AISL Grant Application. If funded, the grant will essentially design the GAMES Community, referenced in this GeekWire article, which we hope girls participating in our games will become engaged with.  The GAMES Community will be our pathway to lead girls into a wide range of other great STEM programs, activities, mentors, and other like-minded girls — all of which are essential steps to try and keep girls excited about STEM careers.

On another front, we are starting to organize cohorts of middle school- aged girls in this region and at NGCP organizations across the country.  We want to involve and engage young girls early on, and in each phase of our journey, so that the GAMES process itself creates all kinds of value, at each stage, for participating girls. As we invite their input and ideas, brainstorm ourselves and design solutions for each step this initiative has become a constantly evolving process.

Finally, we are starting to plan a springtime community event where we invite middle school girls and their parents to come and share their ideas and stories for possible video games.  We plan to include in this community event a tour of a science lab nearby, and use this as a foundational step in creating community excitement for this initiative.

We are adding new volunteers every week to our Advisory Working Groups, which focus on gamers, researchers, networkers, fund-raisers and girls identity and advocacy foundations.  We encourage all to check out our website and use it to sign up.

 

This Geekwire article does a great job of capturing the progress in our effort through the GAMES Initiative. Check out our new GAMES Initiative website here.

 

About The Author

Tayloe Washburn, a prominent lawyer and civic leader in Seattle, is the founding dean and executive officer of the Seattle graduate campus. Tayloe, a former chair of the Seattle Metropolitan Chamber of Commerce, is experienced in building partnerships between the public and private sectors. He has long advocated for expanded educational opportunities in Seattle to prepare the region’s workforce for the needs of the 21st century economy. A nationally recognized attorney, he holds a law degree from the University of Washington, as well as a master’s degree in education and a bachelor’s degree in history, both from Stanford University. In addition to serving on the Chamber board, Tayloe’s work in the Seattle area community includes serving on the chair of the boards of Seattle King County Economic Development Council, Schools First!, and the Washington Aerospace Partnership, having been appointed by Governor Chris Gregoire.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>