By Marcella Bombardieri
SEATTLE — Across the street from Amazon headquarters, flanked by a prestigious biology institute on one side and a Filipino-Vietnamese food truck on the other, sitsa storefront in a booming biotech enclave of the city. The space is decked in red and white, with modernist lounge chairs and molecule-shaped sculptures suspended from the ceiling.
There’s a ping pong table now located on City Hall’s Red Room – the space just off the plaza level that has the water jet fountain. About a year ago, I was touring Northeastern University’s new Seattle campus when I came across one of their ping pong tables. I began playing and had such a good time I thought it would be worth sharing with the public. I asked the University to consider selling the City one of their ping pong tables for a dollar. And, to my surprise, they said yes!
The idea was to allow anyone to play and now they can by signing up at the security desk on the main floor of City Hall. They’ll even be provided paddles and balls if needed.
Stephanie Pure used to be a legislative aide to former Councilmember Peter Stenbrueck and now serves as Senior Director of Business and Community Relations at Northeastern. Stephanie was instrumental in persuading Northeastern to sell us the ping pong table.
BOSTON and SEATTLE, Nov. 25, 2013 /PRNewswire-USNewswire/ — Whether teaching six students or 600, what if an instructor could adapt his or her class to meet the needs of every individual by utilizing a new online learning technology?
That’s the goal of a new collaborative effort between Northeastern University College of Professional Studies, Shoreline Community College, and CogBooks Ltd., funded by the Bill & Melinda Gates Foundation.
Called the Adaptive Learning Market Acceleration Program, this program will guide and inform the approach to online classes at Northeastern and Shoreline using technology developed by CogBooks, a leading adaptive learning platform. Adaptive learning technologies hold the promise of transforming online education by making the student the center of the learning experience. In this form of teaching, course content is modified by software to adapt to an individual student’s pace and learning, to fit his or her demonstrated needs.
Collin Tong, Crosscut News
In a state that lags far behind the rest of the nation in the production of science and engineering graduates, Northeastern University’s entry into Washington’s higher education marketplace should be welcome news. However, some in the field worry that the Boston-based school’s arrival might give Washingtonians a false sense of security about the future of higher education.
The private research university opened its Seattle satellite campus last January in South Lake Union. The campus occupies a sleek warren of offices nestled in a building it shares with the Institute for Systems Biology. (ISB’s President is former University of Washington Professor of Molecular Biotechnology Leroy Hood.)
by Melanie Dostis
For the longest time, I had no idea when I would be graduating.
I had no clue what year I was in and at times I wasn’t sure if classes were even part of my plan.
What I do know is that in the gloomy job market college graduates face, I have a chance to avoid the typical employment woes of many grads.
I am part of the co-operative (or “co-op”) education world, an increasingly sought-out solution in higher education to transition students to the workplace. In it, students alternate between the classroom and the workplace.
The indoor quad at the Curry Student Center had an international feel on Thursday night as students who have recently returned from overseas co-ops convened to share their experiences.
Northeastern’s inaugural International Co-op Fair gave about 30 co-op students the chance to tell their stories to peers considering experiential learning in a foreign country.
As part of its mission to prepare students for future success, Northeastern combines classroom learning with real-world experience in some 93 countries worldwide. About 300 students are currently on international co-op, a figure that international co-op director Ketty Rosenfeld expects to grow.
YOU’VE READ THE HEADLINES:
Despite some improvement in job growth for recent college grads, many are still trying to adjust to post-Great Recession life. They’re out of work, working part time, or cobbling together some kind of living by walking dogs, cutting lawns, and painting houses while volunteering in their preferred fields and living in their parents’ basements.
But some of those with bachelor’s degrees, both new to the workforce and not, are coming to a perhaps counterintuitive solution: They’re spending more money, not less, banking their futures on further schooling in the form of master’s degrees, professional certificates, and non-matriculating adult education.
Graduation rates among black students at Northeastern University are on the rise, according to a study by The Education Trust.
According to the report, in the past decade, the graduation rate among African-American students at Northeastern has grown 27.4 percentage points — from 42.1 percent in 2002 to 69.5 percent in 2011. From 2010 to 2011 alone, the graduation rate for blacks rose 4.8 percentage points.
The Education Trust’s mission is to “close the gaps in opportunity and achievement” among low-income families and minorities.
City hall is now sporting the entertaining new attribute of a Ping-Pong table, available for public use, and to put a cherry on top Councilmember Nick Licata and Northeastern University Dean Tayloe Washburn will go head-to-head in the table’s first match.
In a gesture of generosity and partnership, Northeastern University practically donated the Ping-Pong table, paddles, and balls to the city for a humble cost of one dollar. Northeastern is a private non-profit research university that has a campus in South Lake Union, and apparently like to throw down on the green court.
A group of Seattle-area educators and electronic-game developers have started working on a game to keep teenage girls engaged in math and science.
Consider, for a moment, the possibility of a completely addictive electronic game that had a more noble objective than destroying pigs with slingshot-flung birds or traveling through post-apocalyptic wastelands.
What about a game that was geared toward teen girls — a free game that kept them engrossed in math and science, nudging them toward careers in those fields, at that very time in their lives when they start to lose interest?