B.S. Combined Majors in Computer Science and Game Design
For Students Entering in Fall 2012 or Later
May 19, 2013
134
The College of Computer and Information Science
and the College of Art, Media, and Design
reserve the right to modify
the curriculum described in this document or the individual courses
as necessary in the future.
The revisions to the original 2012 requirements are as follows:
-
The required course
has had its course number, title, and description changed to:
- CS 4850 Building Game Engines
-
The degree program will continue to require 14 CCIS courses
@ 4 SH each.
Of these, 12 CCIS courses will be explicitly required.
The remaining 2 CCIS courses will be a choice of 2 of the
following 3 courses.
- CS 4150 Game Artificial Intelligence
- CS 4700 Network Fundamentals
- IS 4300 Human Computer Interaction
The revisions from 2011 to 2012 are as follows:
-
Increases CS course requirements from 9 courses @ 4 SH
to 14 courses @ 4 SH.
-
Adds 5 courses to the CS course requirements:
- CS 3520 Programming in C++
- CS 3540 Game Programming
- CS 3560 Game Algorithms
- CS 3600 Systems & Networks
- CS 4700 Network Fundamentals
-
Maintains GAME course requirements at 7 courses @ 4 SH.
-
Retains 5 courses as explicit GAME requirements.
- GAME 1110 Games and Society with lab GAME 1111
- GAME 3700 Game Projects: Pre-Production
- GAME 3800 Game Projects: Assets &Prototyping
- GAME 4700 Game Design Capstone 1
- GAME 4701 Game Design Capstone 2
-
Requires 2 GAME elective courses @ 4 SH.
-
Introduces 2 focused “CS/Game Related Electives”.
-
Eliminates all requirements in Art+Design.
-
Increases MATH course requirements from 1 course @ 4 SH to 2 courses @ 4 SH.
-
Adds to the MATH requirements:
- MATH 1341 Calculus 1 for Science/Engineering
-
Reduces General Electives from 5 courses @ 4 SH
to 3 courses @ 4 SH.
-
The credits required for the degree change from 136 SH
to 134 SH.
Revision of December 20, 2012:
-
Notes the changes in offering the Overview and Co-op Preparation courses.
Revision of May 19, 2013:
-
Uses the new titles for GAME 3700 and GAME 3800.
Ongoing and Graduation Requirements
Requires an overall GPA of 2.0 in Computer and Information Science.
Requires an overall GPA of 2.0 in Game Design.
Computer Science (61 or 62 SH: 14 @ 4 SH, 5 or 6 @ 1 SH)
Required Computer Science Courses (53 or 54 SH)
Freshmen and certain transfers will take CS 1200
during Fall semester.
Starting in Fall 2012, all students will take CS 1210
in the semester before going on co-op.
Prior to Fall 2012, transfers took CS 1220 instead
of CS 1210. Starting in Fall 2012, CS 1220 will not be offered.
CS 1200
CS/IS Overview 1
1
CS 1210
CS/IS Overview 2: Co-op Preparation
1
CS 1220
CS/IS Co-op Preparation
1
Freshman level courses with labs or recitations
CS 1800
Discrete Structures
4
CS 1801
Recitation for CS 1800
0
CS 2500
Fundamentals of Computer Science 1
4
CS 2501
Lab for CS 2500
1
CS 2510
Fundamentals of Computer Science 2
4
CS 2511
Lab for CS 2510
1
CS 2800
Logic and Computation
4
CS 2801
Lab for CS 2800
1
Upper level courses
CS 3500
Object-Oriented Design
4
CS 3520
Programming in C++
4
CS 3540
Game Programming
4
CS 3600
Systems & Networks
4
CS 3800
Theory of Computation
4
CS 4300
Computer Graphics
4
CS 4500
Software Development
4
CS 4850
Building Game Engines
4
Senior Seminar
CS 4000
Senior Seminar
1
Computer Science Elective Requirements (8 SH)
CS Elective 1
4
CS Elective 2
4
The Computer Science electives should be 2 courses chosen from
the following list of 3 courses.
CS 4150
Game Artificial Intelligence
4
CS 4700
Network Fundamentals
4
IS 4300
Human Computer Interaction
4
Mathematics (8 SH: 2 @ 4 SH)
MATH 1260
Math Fundamentals for Games
4
MATH 1341
Calculus 1 for Science and Engineering
4
General Requirements (8 SH: 2 @ 4 SH)
PSYC 1101
Foundations of Psychology
4
SOCL 4528
Computers & Society
4
Game Design (29 SH: 7 @ 4 SH, 1 @ 1 SH)
Game Design Required Courses (21 SH)
GAME 1110
Games and Society
4
GAME 1111
Recitation for GAME 1110
0
GAME 3700
Rapid Idea Prototyping for Games
4
GAME 3800
Game Concept Development and Production
4
GAME 4700
Game Design Capstone 1
4
GAME 4701
Game Design Capstone 2
4
Game Design Electives (8 SH)
Choose 2 Game Design electives except not GAME 2150, GAME 3150, or GAME 3250.
Game Design Elective 1
4
Game Design Elective 2
4
CS/Game Related Electives (8 SH)
Select 2 electives chosen from the options below:
Game Design Electives except not GAME 2150, GAME 3150, or GAME 3250
4
Interactive Media Electives
4
Art+Design Electives
4
Computer Science Electives CS 2600 or higher except not CS 5010
4
Information Science Electives IS 2000 or higher except not IS 4900
4
PHYS 2101
Physics Principles for Games
4
MATH 1342
Calculus 2 for Science and Engineering
4
Statistics. Choose at most one.
ECON 2350
Statistics
4
PSYC 2320
Statistics in Psychological Research
4
English (8 SH: 2 @ 4 SH)
ENGL 1111
College Writing
4
ENGL 3302
Advanced Writing in the Technical Professions
4
With permission, you may substitute ENGL 3301 for ENGL 3302.
ENGL 3301
Advanced Writing in the Disciplines
4
General Electives (12 SH: 3 @ 4 SH)
Elective 1
4
Elective 2
4
Elective 3
4
The general electives must be consistent with the policy
on general electives articulated by the College of
Computer and Information Science on the college web site.
NU Core
The Level 1 Core in Arts/Humanities is satisfied since
Game Design is in the Arts category.
The Level 1 Core in Social Science is satisfied via PSYC 1101.
Comparative Cultures Requirement
The Comparative Cultures Requirement must be satisfied. If this is done
by taking a course then this course must be one of the general electives.
Integrative Courses
See CS 3520 Programming in C++
See CS 3540 Game Programming
See CS 4300 Computer Graphics
See CS 4850 Building Game Engines
See IS 4300 Human Computer Interaction
See MATH 1260 Math Fundamentals for Games