It’s game on at Northeastern

There’s no stop­ping Pres­i­dent Aoun when it comes to public art ideas — murals or dig­ital video games. Starting tonight, Krentzman Quad will be trans­formed into a larger-​​than-​​life out­door arcade, with three dif­ferent video games avail­able to play on over­sized LED screens. OhHeck­Yeah @ North­eastern begins at 6 p.m. and is free and open to the public.

The M.O. of MMOs

Celia Pearce, a newly appointed asso­ciate pro­fessor of game design, has spent the past three decades working in the inter­ac­tive media field. But she may not have become one of the world’s leading experts on vir­tual worlds and mul­ti­player gaming if not for a pre­scient phone call in 1983.

The next steps for dance medicine

New asso­ciate pro­fessor Shaw Bronner studies the bio­me­chanics of dance movement—research with appli­ca­tions ranging from pre­venting dancers’ injuries to under­standing the neural rela­tion­ship between move­ment and memory.

Game analytics reveals games’ hidden impact

The rapid growth of mobile devices and big data is changing how inter­ac­tive games are devel­oped, sold, and played. Now, a new book from North­eastern fac­ulty lays the foun­da­tion for one of the world’s most rapidly inno­vating fields.

Blog:  iNSolution

Build a game. Learn math. Be cool.

On Wednesday I met a man named Bob Cas­sels, a soft­ware devel­oper at Google, who told me his children’s school recently announced that all its stu­dents would learn to code […]

Blog:  iNSolution

Not your grandma’s Duck Hunt

I’ve said it here before: I’m not much of a gamer. My 9-​​​​year-​​​​old nephew gets exas­per­ated every time he sets me up in front of the Wii and ulti­mately just […]

3Qs: Video game ruling may strengthen alignment of two industries

Last week, the U.S. Supreme Court ruled that a Cal­i­fornia law ban­ning the sale of vio­lent video games to chil­dren is uncon­sti­tu­tional. Here, Cyn­thia Baron, aca­d­emic director of the dig­ital media pro­gram at Northeastern’s Col­lege of Pro­fes­sional Studies, dis­cusses First Amend­ment cases in the gaming industry, how the newest ruling may affect the video game rating system and whether chil­dren are capable of judging computer-​​generated violence.

3Qs: A 3-​​D headache or family fun?

With the recent release of Nintendo’s new 3DS, a hand­held gaming system, and the pop­u­larity of movies like “Thor” and “Avatar,” the use of 3-​​D tech­nology has increased over the past few years. Ter­rence Masson, director of Northeastern’s Cre­ative Indus­tries pro­gram, weighs in on 3-D’s revival and where the tech­nology is headed.

3Qs: Hackers turn PlayStation into pay station

In late April, a hacker crip­pled Sony’s PlaySta­tion Net­work by stealing the names, home addresses and per­haps even the credit card num­bers of some 70 mil­lion sub­scribers, who play and down­load games through the online ser­vice. Here, pro­fessor Engin Kirda assesses the impact of the attack.