The next steps for dance medicine

New asso­ciate pro­fessor Shaw Bronner studies the bio­me­chanics of dance movement—research with appli­ca­tions ranging from pre­venting dancers’ injuries to under­standing the neural rela­tion­ship between move­ment and memory.

Game analytics reveals games’ hidden impact

The rapid growth of mobile devices and big data is changing how inter­ac­tive games are devel­oped, sold, and played. Now, a new book from North­eastern fac­ulty lays the foun­da­tion for one of the world’s most rapidly inno­vating fields.

3Qs: Video game ruling may strengthen alignment of two industries

Last week, the U.S. Supreme Court ruled that a Cal­i­fornia law ban­ning the sale of vio­lent video games to chil­dren is uncon­sti­tu­tional. Here, Cyn­thia Baron, aca­d­emic director of the dig­ital media pro­gram at Northeastern’s Col­lege of Pro­fes­sional Studies, dis­cusses First Amend­ment cases in the gaming industry, how the newest ruling may affect the video game rating system and whether chil­dren are capable of judging computer-​​generated violence.

3Qs: A 3-​​D headache or family fun?

With the recent release of Nintendo’s new 3DS, a hand­held gaming system, and the pop­u­larity of movies like “Thor” and “Avatar,” the use of 3-​​D tech­nology has increased over the past few years. Ter­rence Masson, director of Northeastern’s Cre­ative Indus­tries pro­gram, weighs in on 3-D’s revival and where the tech­nology is headed.

3Qs: Hackers turn PlayStation into pay station

In late April, a hacker crip­pled Sony’s PlaySta­tion Net­work by stealing the names, home addresses and per­haps even the credit card num­bers of some 70 mil­lion sub­scribers, who play and down­load games through the online ser­vice. Here, pro­fessor Engin Kirda assesses the impact of the attack.