A weekend to remember

North­eastern cel­e­brated Parent and Family Weekend, as stu­dents, their fam­i­lies, and the rest of the uni­ver­sity com­mu­nity came together to expe­ri­ence a host of exciting campus events.

Study: some online shoppers pay more than others

A new study co-​​authored by a team of North­eastern Uni­ver­sity fac­ulty and stu­dents has found numerous instances of price steering and dis­crim­i­na­tion on many pop­ular e-​​commerce retail and travel web­sites. That’s not nec­es­sarily a bad thing, they say—so long as the com­pa­nies are transparent.

A simulation game to help people prep for court

An inter­dis­ci­pli­nary team at North­eastern Uni­ver­sity is devel­oping an online sim­u­la­tion game that would pro­vide self-​​represented lit­i­gants with advo­cacy expe­ri­ence before they appear in court for legal pro­ceed­ings such as evic­tions, mort­gage fore­clo­sures, and debt col­lec­tion cases.

Sherman Center a hub for engineering innovation

North­eastern Uni­ver­sity recently cel­e­brated the grand opening and formal launch of the Michael J. and Ann Sherman Center for Engi­neering Entre­pre­neur­ship Edu­ca­tion, which was founded to arm engi­neering stu­dents with entre­pre­neurial skills.

Small’ transformation yields big changes

An inter­dis­ci­pli­nary team of researchers led by North­eastern Uni­ver­sity has devel­oped a novel method for con­trol­lably con­structing pre­cise inter-​​nanotube junctions—an inno­va­tion that could have major real-​​world appli­ca­tions in a range of industries.

Blog:  iNSolution

Whoo-​​hoo! A Simpsons word-​​search tool

Ben Schmidt, an assis­tant pro­fessor of his­tory who spe­cial­izes in the dig­ital human­i­ties, has cre­ated a Book­worm that allows users to search ref­er­ences to spe­cific words used throughout The Simp­sons’ 25-​​season run by season, episode, and even time within each episode. Excellent.

The M.O. of MMOs

Celia Pearce, a newly appointed asso­ciate pro­fessor of game design, has spent the past three decades working in the inter­ac­tive media field. But she may not have become one of the world’s leading experts on vir­tual worlds and mul­ti­player gaming if not for a pre­scient phone call in 1983.