Five leading pro­fes­sors dis­cuss the growth of games edu­ca­tion and what needs to happen to better the industry

The video game industry is well over 30 years old, but it hasn’t been until the last decade or so that we’ve truly seen col­leges and uni­ver­si­ties taking game design cur­ricula seri­ously. As the edu­ca­tion sector comes to grips with the fact that gaming is a mas­sive global busi­ness, more and more games edu­ca­tion pro­grams have been pop­ping up at both the under­grad­uate and grad­uate levels. Edu­ca­tion can have a big impact on shaping the minds of the game designers of tomorrow, and the industry can only ben­efit from the con­tinued evo­lu­tion and improve­ment we’ve been seeing in academia.

To find out more about the state of games edu­ca­tion, where it’s headed and what is still lacking, GamesIn­dustry Inter­na­tional assem­bled a panel of five top pro­fes­sors in the field. Answering our ques­tions in the panel below are:

Drew Davidson (Director of the Enter­tain­ment Tech­nology Center at Carnegie Mellon Uni­ver­sity)
Tracy Fullerton (Chair of USC’s Inter­ac­tive Media & Games Divi­sion and Director of USC Game Inno­va­tion Lab)
Magy Seif El-​​Nasr (Asso­ciate Pro­fessor and Director of Game Edu­ca­tional Pro­grams and Research at North­eastern)
Katherine Isbister (Research Director, Game Inno­va­tion Lab at Poly­technic Insti­tute of NYU and Asso­ciate Pro­fessor, NYU School of Engi­neering Com­puter Sci­ence and Engi­neering Depart­ment and Tisch Game Center)
John Romero (Cre­ative Director at UC Santa Cruz’s master’s in games and playable media)

Read the article at Games Industry →