Gaming and education experts gathered recently at the Northeastern University-Seattle campus to kick off an ambitious, long-term project to create just such a game.
GAMES — short for Girls Advancing in Math, Engineering and Science — includes participants from Northeastern, the University of Washington’s Center for Game Science, the private DigiPen Institute for game developers, and game companies such as Big Fish and Her Interactive.
The idea is the brainchild of Tayloe Washburn, dean of Northeastern-Seattle. He thinks a successful game could underscore the advantages of a career in science, technology, engineering and maths (STEM) fields for young girls.
Why a game? Research shows that children spend about two hours a day playing electronic games. “This is the medium they’re on; it’s where they are,” Washburn said.