Last year, a report from the Enter­tain­ment Soft­ware Asso­ci­a­tion of Canada claimed that a whop­ping one-​​fifth of com­puter games in the US and Canada were pirated. It was just the latest in a series of asser­tions from the industry that file sharing is losing them bil­lions of dollars.

Fig­ures such as this, though, are heavily dis­puted – and now a group of uni­ver­sity researchers says they’re plain wrong.

“First and fore­most, [peer-​​to-​​peer] P2P game piracy is extra­or­di­narily preva­lent and geo­graph­i­cally dis­trib­uted,” says Anders Drachen of Aal­borg Uni­ver­sity and North­eastern Uni­ver­sity. “How­ever, the num­bers in our inves­ti­ga­tion sugget that pre­vi­ously reported mag­ni­tudes in game piracy are too high.”

Read the article at Forbes →