Virtual humans, relational robots, brain imaging devices, and mobile eye-tracking technologies were among the innovative research projects highlighted at a daylong conference at Northeastern that explored the intersection of emotion science and technology.
The rapid growth of mobile devices and big data is changing how interactive games are developed, sold, and played. Now, a new book from Northeastern faculty lays the foundation for one of the world’s most rapidly innovating fields.
Northeastern’s graduate campus in Seattle hosted an event last Wednesday featuring experts from academia and industry who discussed how to expand the capability and breadth of video games that make a societal impact in areas like health and education.
Magy Seif El-Nasr, an associate professor of game design and interactive media, discussed the importance of creating video games in a White House meeting last week
Microsoft, creator of the Xbox Live — an online multiplayer video gaming and digital media delivery service — has announced it would offer mainstream television programming to its subscribers, creating direct competition with traditional cable services. Magy Seif El-Nasr, associate professor of game design and interactive media with joint appointments in the College of Arts, Media and Design and the College of Computer and Information Science at Northeastern, explains the new features and how they might impact traditional cable offerings.