3Qs: The future of gaming technology

Microsoft, cre­ator of the Xbox Live — an online mul­ti­player video gaming and dig­ital media delivery ser­vice — has announced it would offer main­stream tele­vi­sion pro­gram­ming to its sub­scribers, cre­ating direct com­pe­ti­tion with tra­di­tional cable ser­vices. Magy Seif El-​​Nasr, asso­ciate pro­fessor of game design and inter­ac­tive media with joint appoint­ments in the Col­lege of Arts, Media and Design and the Col­lege of Com­puter and Infor­ma­tion Sci­ence at North­eastern, explains the new fea­tures and how they might impact tra­di­tional cable offerings.

Associate professor Magy Seif El-Nasr explores how Xbox Live compares to traditional cable services.

What features of the new Xbox Live will challenge traditional cable boxes?

Microsoft’s Xbox is really set­ting the stage to com­pete with cable tele­vi­sion providers since it announced that it would allow users to watch tele­vi­sion pro­gram­ming from its Xbox 360 con­sole, including con­tent from HBO, Ver­izon FiOS and Comcast’s Xfinity. Unlike tra­di­tional cable boxes, video game con­soles like Xbox have evolved by adding inno­va­tions that improve the user inter­face. Xbox has added voice recog­ni­tion and Kinect — a ges­tural inter­face that allows the con­sumer to interact with the device through voice com­mands and move­ment — rather than using a remote control.

Are cable companies offering any innovative services to compete? What can cable companies learn from Xbox?

While cable com­pa­nies such as Ver­izon and Com­cast are aligning them­selves with alter­na­tive delivery methods, like streaming via Xbox, they’ve been offering other inno­v­a­tive delivery models for years. Comcast’s On Demand chan­nels, for example, pro­vide instant con­tent, as do Apple TV and Net­flix via Xbox or PlaySta­tion 3. Also gaining momentum is the addi­tion of iPad and iPhone apps to enable cable cus­tomers to search for shows and view them through devices other than the reg­ular cable box.

Although cable boxes offer a range of chan­nels, the ability to quickly search for con­tent and pro­gram­ming is still clunky. The user has to hunt through sev­eral menus and man­u­ally type search words through a screen-​​based key­board, which can be cum­ber­some. Inte­grating sophis­ti­cated search tools sim­ilar to Xbox’s voice com­mands or adding other console-​​based inter­faces to tra­di­tional cable boxes could def­i­nitely improve the user experience.

Media of all types, including video games, continue to integrate interactive technology into their interfaces. What’s the “next big thing” in gaming technology?

Mobility and access are key in today’s fast-​​paced world. We are likely to see more cross-​​platform delivery models in which con­tent is being deliv­ered on demand on dif­ferent devices — making it easier for people to synch accounts between plat­forms like cell phones, com­puters and tele­vi­sions. We will con­tinue to see more inter­ac­tive fea­tures like voice and ges­tural inter­faces in video games and other media, too.

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