With the recent release of Nintendo’s new 3DS, a hand­held gaming system, and the pop­u­larity of movies like “Thor” and “Avatar,” the use of 3-​​D tech­nology has increased over the past few years. Ter­rence Masson, director of Northeastern’s Cre­ative Indus­tries pro­gram, weighs in on 3-D’s revival and where the tech­nology is headed.

Movies began using 3-​​D tech­nology in the 1950s, so why the revival in the past few years?

I think it’s pretty simple: rev­enue. The stu­dios have had to com­pete with the increased usage of high-​​end home the­ater, flat screens, plasma screens, DVDs, on– demand movies and Net­flix, and it has been really chal­lenging to get people back into the the­aters. You really have to moti­vate a family of three or four to spend 50 or 60 bucks on a movie and pop­corn these days, and 3-​​D tech­nology might make it worth­while for them. So it all comes down to the bottom line.

Today, 3-​​D tech­nology is not only pro­lif­er­ating in movies, but in video games and in home tele­vi­sions, too. Do you foresee it being inte­grated into other media?

That remains to be seen. Right now, the Nin­tendo 3DS is, as far as I know, exclu­sive; there are no other portable plat­forms that do that. If it becomes pop­ular and proves viable, I guess we’ll see. It would be inter­esting on a larger format screen such as tablets.
The home 3-​​D stereo market is sim­i­larly profit-​​driven, and sports are leading the way. Com­pa­nies are banking on the high-​​end sports enthu­si­asts to upgrade and spend a lot of money on a stereo and a 3-​​D set at home.

Nin­tendo issued a warning with the 3DS, and some 3-​​D tele­vi­sion man­u­fac­turers have issued warn­ings, that exten­sive use of the devices can cause fatigue and even impair eye devel­op­ment in young chil­dren. What’s the extent of the problem, and are there other health haz­ards asso­ci­ated with 3-​​D?

There is def­i­nitely a health hazard in stan­dard 3-​​D, in the sense that there is a known per­centage of people who are ran­domly dis­turbed by watching 3-​​D. I’ve read some reports that one in 30 people can’t actu­ally see in 3-​​D at all. So between those extremes and the average person, are people who may expe­ri­ence headaches or migraines. What min­i­mizes that or exac­er­bates it is the quality of the 3-​​D expe­ri­ence, and that really depends on whether or not the con­tent has been shot and recorded natively in 3-​​D to begin with, or if it’s con­verted after the fact. That can make a huge difference.