With a novel lec­ture series, the cre­ative indus­tries pro­gram in North­eastern University’s Col­lege of Arts, Media and Design will bring industry leaders to the class­room to dis­cuss game design and ani­ma­tion with the Uni­ver­sity community.

The inau­gural 2011 Game Design and Inter­ac­tive Media Lec­ture Series was intro­duced by Ter­rence Masson, director of the cre­ative indus­tries program.

We are incred­ibly for­tu­nate to have some good friends of ours be a part of the excite­ment our new col­lege,” said Masson. “The lec­tures and events are free and open to all, and with the very large active game design com­mu­nity in and around Boston, this will be a great ben­efit to both stu­dents and pro­fes­sionals in the area.”

Con­firmed speakers include Frank Glad­stone, world-​​renowned ani­ma­tion his­to­rian and cre­ative exec­u­tive of Dream­Works and Disney Ani­ma­tion and “vision advisor” for the SIGGRAPH 2010 Con­fer­ence; Glenn Entis, cofounder of Pacific Data Images (now Dream­Works Ani­ma­tion), former head of Dream­Works Inter­ac­tive, senior vice pres­i­dent and chief visual officer for Microsoft, and a founding partner in a ven­ture cap­ital fund for inno­v­a­tive dig­ital media com­pa­nies; Steve Jackson, of “Steve Jackson Games,” an icon of game design who cre­ated such clas­sics as “Car Wars” and the “Munchkin” series of tabletop games; and Ed Fries, a former Microsoft exec­u­tive, devel­oper of the Xbox videogame con­sole, and cur­rently a partner in numerous new cre­ative tech and gaming start-​​ups.

The cre­ative indus­tries dis­ci­plines touch vir­tu­ally all sec­tors of enter­tain­ment, media and learning. The pro­gram at North­eastern pre­pares stu­dents to inte­grate cre­ative con­tent with tech­nology in a wide variety of venues and projects through aca­d­e­mics, expe­ri­ence, cre­ativity, logic, indi­vidual expres­sion and team process.

Stu­dents in the com­bined majors choose between game design and inter­ac­tive media, cul­mi­nating in a group-​​based senior-​​year cap­stone project that is indi­vid­u­ally tai­lored to fit the mix of skills and inter­ests of each grad­u­ating class. Past cap­stone projects have ranged from games to inter­ac­tive sto­ries, short ani­mated films to edu­ca­tional web­sites and Web 2.0 social networking.

For more infor­ma­tion visit the Cre­ative Indus­tries web­site: http://​www​.ci​.neu​.edu