He’s a sea­soned visual-​​effects artist with two decades of industry expe­ri­ence. He’s worked on roughly 20 fea­ture films—including “Batman For­ever,” “Hook,” and the spe­cial edi­tion of “Star Wars”—directed sev­eral shorts, con­tributed to myriad com­mer­cials, and has been inducted into the Pro­ducers Guild of America.

A resume like this makes computer-​​graphics expert Ter­rence Masson a nat­ural leader for North­eastern University’s cre­ative indus­tries pro­gram, which pre­pares stu­dents to inte­grate cre­ative con­tent and tech­nology in a wide variety of projects.

Recently, Masson, a senior aca­d­emic spe­cialist at North­eastern, com­pleted three years of vol­un­teer work as chair of the Asso­ci­a­tion for Com­puting Machinery’s SIGGRAPH (Spe­cial Interest Group on Graphics and Inter­ac­tive Tech­niques) Conference.

The annual con­fer­ence, now in its 37th year, draws 25,000 top prac­ti­tioners from five con­ti­nents to explore the latest in com­puter graphics and inter­ac­tive techniques.

It’s ‘the’ des­ti­na­tion and the gold tenure-​​sensitive pub­lishing stan­dard for com­puter graphics and inter­ac­tive tech­niques,” explains Masson. “I’ve been attending for 22 years and started vol­un­teering in 1995, then stepped up as chair of the 2006 Com­puter Ani­ma­tion Fes­tival, here in Boston. Not long after that, I was asked to be the 2010 con­fer­ence chair, leading a team of more than 750 inter­na­tional vol­un­teers and contractors.”

Having such a high-​​profile position—not to men­tion trav­eling the world as a pop­ular lec­turer and sought-​​after collaborator—gives Masson a chance to get the word out about Northeastern’s com­pre­hen­sive pro­gram. “Spending more than three years as an invited lec­turer at uni­ver­si­ties and con­fer­ences around the globe makes it incred­ibly easy to share infor­ma­tion about our cre­ative indus­tries pro­gram,” he says.

Stu­dents majoring in cre­ative indus­tries at North­eastern may choose between game-​​design and interactive-​​media pro­grams. Each year, a group-​​based senior-​​year cap­stone project is tai­lored to fit the skills and inter­ests of that par­tic­ular grad­u­ating class. Past cap­stone projects have included games, inter­ac­tive sto­ries, short ani­mated films, edu­ca­tional Web sites and Web 2.0 social-​​networking sites.

On Wednesday, Sept. 8, during the university’s Wel­come Week, Masson will host a pre­sen­ta­tion titled “Cre­ative Indus­tries: World­wide Col­lab­o­ra­tion in Game Design and Inter­ac­tive Media” from 2 to 3 p.m. in the Curry Stu­dent Center Ball­room. The dis­cus­sion will focus on col­lab­o­ra­tions his stu­dents have enjoyed with pro­grams around the world.

To stay up-​​to-​​date on game-​​design and interactive-​​media events at North­eastern throughout the year, visit the cre­ative indus­tries pro­gram web­site at www​.ci​.neu​.edu or check out the Cre­ative Indus­tries at North­eastern Uni­ver­sity page on Facebook.