FDG 2012: Chaired and worked with Alessandro on the workshop

FDG : Foundations of Digital Games 2012 was held in Raleigh North Carolina. I chaired the conference which was a great success.

The conference started with a workshop day. I participated with Alessandro Canossa, Heather and Lennart on another very successful workshop at FDG specifically looking at methodology and discussion of player experience research methods and epistemologies. It was a short yet effective workshop bringing together academics from different disciplines and some industry participants from Valve.


We then proceeded with keynotes, panels, and sessions with great talks from across multiple disciplines.



One highlight of the conference was the game room which was great at bringing people together to network and discuss games.


We also had a social game called Snag’em played at the conference, which was a great ice breaker.

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