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Debriefing...

...for "A Walk in the Park"

Experiment Purpose

This is what we tried to find out with this experiment: To understand and realize the dependence of the empathic trait of people on situational variants. The participants were introduced to a scenario in which they had the option of a helping a man search for his dog or not. The scenario was manipulated by adding personal information about the player character to randomly selected participants. This was to check for what effect this information might cause to the scenario outcomes. You may or may not have been given the extra information.

If you have any questions pertaining to this study, please contact the creator Uttkarsh Narayannarayan.u@husky.neu.edu.

You can also reach out to the instructor of the course, Dr. Casper Harteveld

Thanks for participating!

Your contribution will help us all to understand PEOPLE!