NanoVirus

Team Cougar is comprised of Huskies Russell Bradley, Kyle Maguire, and Jonathan Millman. At 1 PM on Saturday, they stated that although there was revision and simplifying to do, they had a working design for their game. NanoVirus is a rhythm-based game with “procedurally generated divergent paths”, according to the team. The game is focused on a robotic virus steered through veins and arteries by the player to reach the central heart and obliterate it, while destroying red blood cells on the way. There is a very short time period during which the player can see what lies ahead in the different veins, or paths, before choosing which path to take.

Kyle mentioned that he was surprised by this year’s abstract theme as he was expecting something more along the lines of a location or emotion, and not a sound. Russell noted that they had discussed prior game plans and later adjusted and developed them to include and incorporate ‘heartbeat’ after it was announced. When it came time to work, they found that they were able to produce the art with a bit more ease, but the programming was naturally the more grueling and time-consuming task. Russell called upon the online game Canabalt as a source of inspiration in which the player runs and jumps over obstacles in order to avoid dying, but will intentionally run into the obstacles on occasion to slow down.

See here the final presentation of their game:

To play the game go to the game’s global game jam site here.

Members

  • Russell Bradley
    • Studies: Digital Art and Game Design at Northeastern University
    • GGJ Role: Programming
    • Favorite Game: The Witcher
  • Kyle Maguire
    • Studies: Computer Science and Digital Art at Northeastern University
    • GGJ Role: Programming
    • Favorite Game: Shadow of the Colossus
  • Jonathan Millman
    • Studies: Computer Science and Digital Art at Northeastern University
    • GGJ Role: Programming
    • Favorite Game: Legend of Zelda: The Wind Waker