Game User Research is an emerging field that investigates the interaction between players and games and the surrounding context of play.
Game User Researchers have explored different methodologies from human computer interaction, psychology, interaction design, media studies, and the social sciences. They extend and modify existing methodologies to the environments that compose digital games with their many varieties, including social games, casual games, and serious games.
The group investigates emotions and games, psychology of play, psychographics, as well as methodological considerations for studying human behavior and psychology for the purpose of designing better games.
Faculty: Alessandro Canossa, Anders Drachen, and Magy Seif El-Nasr
Students: Bardia Aghabeigi, PhD Student, College of Computer and Information Science
Selected Publications:
- Seif El-Nasr, M., Milam, D., and Maygoli, T. Experiencing Interactive Narrative: A qualitative analysis of Façade. Journal of Entertainment Computing, Elsevier, 2012
- Moura, D., Seif El-Nasr, M., and Shaw, C. Visualizing and Understanding Players’ Behavior in Video Games: Discovering Patterns and Supporting Aggregation and Comparison. SIGGRAPH 2011, 2011
- Canossa, A., Drachen, A., and Sorensen, J. (2011) Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. Foundations of Digital Games.