Current Research Work

There are on-going collaborations between different faculty members within PLAIT across different departments and groups, including health sciences, psychology and computer science, affective science institute and network science. See specific projects site for more information. Also check individual faculty websites for other individual lab projects.

  • SpaPlay: A collaboration between game design, learning science, computer science, health sciences faculty and students, and a game company, IgnitePlay, to investigate the use of gamified social media for health behavior change.
  • Age and Trust: A collaboration between psychology, computer science, and theatre faculty and students to develop virtual environments as a laboratory to investigate trust and the role of age on trust.
  • Virtual Improv: A collaboration between computer science and theatre faculty and students to develop a virtual environment for investigating theatre based acting techniques for promoting social intelligence
  • Virtual Personality Assessment Laboratory (V-PAL): A collaboration between computer science, game design, and personality psychology faculty and students to develop a virtual environment to investigate personality and individual differences.
  • Game Analytics in the Classroom: A collaboration between learning sciences and game design to investigate using gamification techniques and game analytics to enable a more engaging online learning experience.
  • Emotions and contextual individual differences: A collaboration between affective science institute, computer science, and game design faculty and students to investigate using games as tools to examine context, emotion and individual differences.
  • Mobile Eye Tracking: Tool for Investigating Emotion Regulation Across Adulthood: A collaboration between affective science institute and computer science faculty and students to investigate the development of a new methodology that allows investigation of attention through tracking environment cues and dynamic cues, and not limit it to a static screen based environment.