A Resource for Academic Mobile Learning Initiatives at Northeastern University

Use Scenarios

Dr. Robin Chandler – African American Studies, CSSH

Courses: Gender Literacy 101 and Gender in the African Diaspora

  • Use social networking (Twitter, Facebook), Prezi, Sliderocket, Audacity, podcasts, Tegrity, Camtasia, BB, Digital Storytelling, Blogs, Wikis, Mashups, Flickr, YouTube, Google docs/chat and other applications and consolidate all of the interactive instructional materials for both courses on iPad as a mobile learning context.
  • Use in visualizations (drawings, renderings, sketching, cartoons et al) to enhance the conceptualization of content for learners. Combine the conventional pedagogical tools of both graphics and social science as an interdisciplinary experiment in iconographics (content creation, symbol-making, and new ways to convey complex ideas (on gender issues) as images to two sets of learners, on and off-campus.

See all Robin’s posts »

Nuri Chandler-Smith – Department of African American Studies and EMBRACE Living Learning Community

Courses: African American Studies, Foundations of Black Culture: HipHop Culture in the Diaspora / EMBRACE LLC

  • Use apps such as “Rap Battle”, “Rap Rivals”, “Breakdance Champion Red Bull BC One”, and “Algoriddim DJ to examine the commodification and exploitation of Black Culture and/or HipHop culture in American mainstream media.
  • Compare and contrast historical materials (video, still images, and readings typically presented in the classroom) and engage in classroom debate/discourse and attempt to deconstruct new media (relevant iPad 2 apps) for the presence or absence of racially/culturally-based stereotypes.
  • Use apps as a means for “tactile” exploration of HipHop media. Students will experience graffiti art and virtual use a can of spray paint and “tag” in the classroom, through the Graffiti Spray Can HD. Similar tactile exploration of DJing will occur through Algoriddim allowing students to virtually use turntables and a mixer.

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Dr. Margarita Divall, PharmD, BCPSPharmacy Practice

Courses: Comprehensive Disease Management (CDM) 4 and CDM4 Seminar

  • Use iPad as tablet and respository for to illustrate calculations, diagrams, and solutions during lectures
  • Use of specific mobile apps to make decisions about appropriate selection and dosing of medications
  • Investigate video conference capabilities for in-class direct communication between students and guest lecturers
  • Investigate viability of patient simulation technology software (TheraSim) mobile use currently available in Bouve’

See all Margarita’s posts »

Dan Dulaski – Civil and Environmental Engineering

Course: Senior Design Project – Transportation (CIVE 4768)

  • Maintain a multimedia experience in the classroom (and circumvent issues with projector screen covering blackboard writing/drawing space)
  • Use touch and/or Stylus to facilitate illustration on diagrams and images during lecture
  • Use iPad to streamline workflow to quickly get students lecture materials after class.
  • Cutdown on preparation time, allowing instructor to draw diagrams during lecture.
  • Facilitate a method that allows students to better visualize the solutions to lecture topics.

See all Dan’s posts »

Genie GiaimoEnglish Dept.

Course: First Year College Writing HONORS—(ENGU1111)

  • Continue digital media exploration and intergration in a witing-based course, building upon previous collaboration with EdTech initiatives
  • Use as a non-invasive media capture tool (record discussions and ephemeral spects of teaching through real-time documentation.
  • Create digital scrapbooks (including sketching, recording, photography) to capture and encourage critical thinking, expression and writing
  • Facilitate investigation of Mary Louise Pratt’s theory of the classroom as a ‘contact zone’.

See all Genie’s posts »

Dr. Mike Gonyeau, BS Pharm, PharmD, BCPS – Pharmacy Practice

Courses: Exploring Academic Careers and Integrated Internal Medicine/Ambulatory Care Advanced Pharmacy Practice Experience (APPE)

  • Capture (with audio and video) student presentations for evaluation and review
  • View peer presentations in real-time for discussion and feedback
  • Use iPad as a bedside patient educational tool during the medication reconciliation and discharge counseling process
  • Research and utilize different apps for appropriate selection, dosing and critical thinking related to medications (POC-IT guide, PatientKeeper’s app, Mobile Clinical Results)

See all Mike’s posts »

Neal Lerner – Department of English

Writing Center Director

  • Incorporate iPad2 into the writing tutoring services offered at Northeastern University’s Writing Center
  • Work to collaborate between tutor and student without physical barriers, sharing comments, investigating resources, and completing session records.
  • Brainstorming ideas during sessions at writing center – particularly where visual learners are concerned (iBrainstorm or Stickyboard and recordable whiteboards (Screen Chomp)
  • Conference of Students’ drafts and multiple modes of learning; Capture feedback via pictures and (iPad-) screenshots
  • Capture entire tutoring session — offer feedback as recorded sessions for later review.
  • Offer writing consultations via other platforms – such as facetime.

See all Neal’s posts »

Alycia Markowski – Physical Therapy Department

A capstone course for senior Doctor of Physical Therapy students.

  • Integrate iPad2 into a capstone course for Senior Doctor of Physical Therapy students participating in the development and implementation of the Emerald Health and Wellness Research Program.
  • Taking advantage of the unique media creation capabilities of the iPad2 to generate educational material. Incorporating the use of Explain Everything app to facilitate and streamline the production of podcast episodes (published at http://www.northeastern.edu/emeraldphysicians/) that explore topics related to health and wellness.
  • Use of iPad for streamlining ergonomic student assessments of worksite participants. Students take actual participant photographs, annotate photos for correct alignment, and share photos with faculty for project feedback. Evaluations are used to help faculty and students collaboratively generate proper exercise techniques and changes to the participant work site, as needed.

See all Alycia’s posts »

Ann McDonald – Art + Design/Graphic Design

Course: ARTG 3352 Interactive Design

  • Review current iPad interface solutions for delivery of news, magazine and ‘book’ content.
  • Examine interface implications of iPad touch, multi-touch, drag and gesture in contrast to point and click of the mouse screen interfaces
  • Design user interface solutions for iPad delivery using rapid prototyping libraries and tools
  • Test interface solutions experientially, using iPad in small group reviews • compare and contrast implications of interactive information delivery between multiple platforms; smart phone, tablet, desktop pc and city scale
  • Examine synergies between mobile platforms and physical space for the delivery of locative, contextual information
  • Explore power of cascading style sheets to deliver content reformatted for multiple platforms by having designers create style sheets for same information for multiple platforms including the iPad

See all Ann’s posts »

Elisabeth Neville – Art and Design

Courses: Photo Basics, Photo Tools, Color Foundations 2, and 2D Foundations

  • Use the iPad2 as a means for immediate feedback with the use of the tablet, projector, and pen tool.
  • Use the camera to capture an image, if a printed critique, or uploading form the server and selecting the specific spots for edits and adding notes so they may take the information with them for future updates.
  • Use drawing applications to diagram for students the areas that need improvement. Notes will be added to clarify the potential changes as a reminder to the student, with reference to the tools needed for the change.

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Dr. Matt NoonanWriting Program

Course: First-year College Writing

  • Investigate the direct connection between classroom and virtual work spaces (touch interface and just-in-time creation and production of content)
  • Investigate viability of TaskStream and Blackboard software and their use on mobile devices
  • Having found significant shortcomings with iPad1, will investigate the improved functionality and viability of iPad2 as a non-invasive capture tools vs. a laptop (which is often distracting)

See all Matt’s posts »

Thomas C. Sheahan – Civil and Environmental Engineering

Courses: CIVE2260 Civil Engineering Materials (60-100), CIVE2340 Soil Mechanics (50), CIVE4542 Foundation Engineering (40), CIVE7301 Advanced Soil Mechanics (20), CIVE7302 Advanced Foundation Engineering (20)

  • Evaluate and update the process of lecturing while annotating pdfs and other documents with a Wacom tablet and laptop in classes. Tom currently uses a Wacom and laptop in his classes to annotate documents as he lectures. This system serves his needs but is expensive, cumbersome, and not without some faults. Integration of an iPad, with it’s ability to draw and share media, will hopefully streamline and enhance this process as well.
    • iPad allows for integrated/natural annotation instead of “heads-up” (meaning you can look at what you are writing on, instead of at the monitor or projection to see the aggregate of your document and your annotations).
    • iPad allows for immediate uploading and sharing of content (via dropbox or myfiles)
    • Annotation software offers more possibilities
    • iPad, as a whole solution, is cheaper and likely a better system.

See all Tom’s posts »

Mark Sivak - Creative Industries Program

Course: Math Fundamentals for Games

  • Create iPad 2 application that will allow groups of students to explore the course topic pairs in context
  • Utilize the iPad2 to explore the coordination of geometry and linear algebra with respect to it’s effect on game development
  • Utilize the iPad2 to explore the principles of calculus and physics to illustrate position, velocity, accelerations, and randomness as well as their relationships and affects on game development, which is often required to create interactive applications
  • Site and explore application specific examples: Cut the Rope, Angry Birds, Bejeweled 2

See all Mark’s posts »

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