Creative Industries Capstone Project Squid won the RISE:2012 Entrepreneurial Award in award ceremonies chaired by Northeastern President Joseph Aoun on Thursday March 29.
RISE, the Research, Innovation & Scholarship Expo presented the award to the Squid team for entrepreneurial excellence.
Squid, an Exercise Effectiveness and Muscle Activation Tracking System consists of a sensitized,wearable compression shirt that integrates with a smart-phone and web database to monitor resistance weightlifting exercises.
Squid was created by an Northeastern University interdisciplinary team of enginee
ring, graphic design, and computer science students under the joint aegis of Creative Industries, and Northeastern’s Engineering Department.
Links
Project Squid
RISE:2012
Research, Innovation & Scholarship Expo
News Story on Squid

Faculty Advisors
Constantinos Mavroidis, Ph.D., Distinguished Professor of Engineering
Mark Sivak, Ph.D Candidate, Assistant Academic Specialist
Terrence Masson, Associate Professor
Brian Sullivan, Visiting Artist
Interactive Media
Alexandra Aas, Graphic Design
Alexandra Moran, Graphic Design
Amy Schaffer, Computer Science
Engineering
Trevor Lorden, Mechanical Engineering
Adam Morgan, Mechanical Engineering
Joseph Sheehan, Mechanical Engineering
Thomas Wilbur, Mechanical Engineering

Fall 2012
Physics Principles for Games
PHYS 2101
This course introduces topics in Newtonian Physics and explores how they are used to create realistic virtual worlds.
All the best games have one thing in common. PHYSICS!
Brought to you by the Northeastern University Physics Department and the Creative Industries Program.
Sunday, April 8, 11:30am – 12:30pm
PAX EAST
Love it or hate it, if you haven’t heard the word “gamification” this past year you must be dead. Or a zombie. Heck, it was short-listed to be added as Oxford dictionary’s “Word of the Year”! So what exactly does it mean for gamers and non-gamers that business people and educators are trying to make everything a game? This panel will explore what’s good and what’s bad about gamification and what it means to gamers, non-gamers, developers and people entering the game industry.
Panelists include: Tyler Vogel [Game Designer, Muzzy Lane Software], Chris Parsons [Product Manager, Muzzy Lane Software], David Martz [VP, Muzzy lane Software], Monty Sharma [Managing Director, Mass Digital Games Institute], Bill Sabram [Game Designer, MeYouHealth], Aaron Dignan [CEO, Undercurrents] and Mark Sivak [Academic Specialist, Creative Industries Program, Northeastern University]