Publications2 |

Publications

Journal Articles

  1. Sutherland, S.C., Harteveld, C., & Young, M. (2016). Effects of the advisor and environment on requesting and complying With automated advice. ACM Transactions on Interactive Intelligent Systems, 6(4). [DOI] [PDF]
  2. Harteveld, C., & Suarez, P. (2015). Guest editorial: Games for learning and dialogue on humanitarian work. Journal of Humanitarian Logistics and Supply Chain Management, 5(1), 61-72. [DOI] [PDF]
  3. Mayer, I.S., Bekebrede, B., Harteveld, C., Warmelink, H.J.G., Zhou, Q., van Ruijven, T.W.J.,…Wenzler, I. (2014). The research and evaluation of serious games: Towards a comprehensive methodology. British Journal of Educational Technology, 45(3), 502-527. [DOI] [PDF]
  4. Heijden, J. van der, Heuvelhof, E. ten, Arend, S. van de, Broekhans, B., Bueren, E. van, Harteveld, C., & Ruijven, T.W.J. van (2013). Contrasting stories on overcoming governance challenges: The implementation of the EU Water Framework Directive in the Netherlands. Local Environment: The International Journal of Justice and Sustainability, 19(3), 318-333. [DOI] [PDF]
  5. Harteveld, C., Thij, E. ten, & Copier, M. (2011). Guest editorial: Design for engaging experience and social interaction. Simulation & Gaming: An Interdisciplinary Journal, 42(5), 590-595. [DOI] [PDF]
  6. Harteveld, C., & Bekebrede, G. (2011). Learning in single- versus multiplayer Games: the more the merrier? Simulation & Gaming: An Interdisciplinary Journal, 41(3), 316-340. [DOI] [PDF]
  7. Harteveld, C., Guimarães, R., Mayer, I., & Bidarra, R. (2010). Balancing play, meaning and reality: the design philosophy of LEVEE PATROLLER. Simulation & Gaming: An Interdisciplinary Journal, 42(1), 43-63. [DOI] [PDF]
  8. Harteveld, C., & Bruijne, M. de (2009). Hoe echt is een virtuele crisis? De rol van serious gaming in crisis- en rampenbestrijding [How real is a virtual crisis? The role of serious gaming in crisis and disaster management]. Bestuurskunde, 18(3), 60-69. [PDF]
  9. Bueren, E.L. van, Mayer, I.S., Harteveld, C., & Scalzo, R. (2009). Van tekentafel naar bestuurlijke implementatie: Gamen met bestuurders in rechtspraak en het Openbaar Ministerie [From the designers table to administrative implementation: gaming with professionals in the judiciary and the public prosecution office]. Bestuurskunde, 18(3), 47-59. [PDF]
  10. Bekebrede, G. & Harteveld, C. (2007). Van COTS naar MODS: Ontwikkelmethoden voor serious games [From COTS to MODS: Development methods for serious games]. Informatie, 49(10), 20-25. [PDF]

Book Chapters

  1. Harteveld, C., & Drachen, A. (2015). Gaming on environmental issues. In M. Ruth (Ed.), Handbook of Research Methods and Applications in Environmental Studies (pp. 473-503). Northampton, MA: Edward Elgar Publishing. [BOOK] [PDF]
  2. Harteveld, C. (2014). Gaming to make sense of risks. In S. Swagele, B. Zurn, & D. Bartschat, & F. Trautwein (Eds.), Planspiele: Ideen und Konzepte (pp. 79-103). Norderstedt, Germany: Books on Demand GmbH. [PDF]
  3. Bekebrede, G., Harteveld, C., Warmelink, H., & Meijer, S. (2013). Beauty or the beast: Importance of the attraction of educational games. In C. Gonzalez (Ed.), Student Usability in Educational Software and Games: Improving Experiences (pp. 138-160). Hershey, PA: Information Science Reference. [BOOK]
  4. Warmelink, H.J.G., Bekebrede, G., Harteveld, C., Mayer, I.S., & Meijer, S.A. (2012). Lessons learned from a decade of game development for higher education in Delft. In C. Nygaard, N. Courtney, & E. Leigh (Eds.), Simulations, Games and Role Play in University Education (pp. 171-188). Melbourne, Austrialia: Libri Publishing. [BOOK] [PDF]
  5. Mayer, I.S., Harteveld, C., & Warmelink, H.J.G. (2009). Het politieke spel rond computer games: Voorbij de emoties [The political game surrounding computer games: Beyond the emotions]. In W. Pieters et al. (Eds.), Gevoel voor Kennis: Jaarboek Kennissamenleving (pp. 172-196). Amsterdam, the Netherlands: Aksant. [PDF]

Conference Papers

  1. Barnes, J., Hoover, A., Fatehi, B., Moreno, J., Smith, G., & Harteveld, C. (2017). Exploring emerging patterns in student-made climate change games. In Proceedings of Foundations of Digital Games 2017 (Workshop). New York, NY: ACM Press. [DOI] [PDF]
  2. Horn, B., Hoover, A., Barnes, J., Folajimi, Y., Harteveld, C., & Smith, G. (2017). AI-assisted analysis of player strategy across level progressions in a puzzle game. In Proceedings of Foundations of Digital Games 2017. New York, NY: ACM Press. [DOI] [PDF] (Honorable Mention)
  3. Moreno, J., Gonzalez, M. R., Harteveld, C., & Robles, G. (2017). On the automatic assessment of computational thinking skills: A comparison with human experts. In Extended Abstract of CHI 2017. New York, NY: ACM Press. [DOI] [PDF]
  4. Harteveld, C., Manning, N., Abu-Arja, F., Menasce, R., Thurston, D., Smith, G., & Sutherland, S.C. (2017). Design of playful authoring tools for social and behavioral science. In IUI ’17 Companion: Proceedings of the 22nd International Conference on Intelligent User Interfaces Companion. New York, NY: ACM Press. [DOI] [PDF]
  5. Harteveld, C., & Sutherland, S.C. (2017). Personalized gaming for motivating social and behavioral science participation. In HUMANIZE ’17: Proceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces. New York, NY: ACM Press. [DOI] [PDF]
  6. Horn, B., Hoover, A., Barnes, J., Folajimi, Y., Smith, G., & Harteveld, C. (2016). Opening the black box of play: Playtrace analysis of an educational game. In Proceedings of ACM CHI PLAY, Austin, TX. [DOI] [PDF]
  7. Williams, M., Ulusan, A., Xiaofeng, Z., Zhang, S., Gharbi, H., Ergun, O., & Harteveld, C. (2016). Toward human in the loop optimization through game-based experiments. In Proceedings of ACM CHI PLAY (Work-in-Progress), Austin, TX. [DOI] [PDF]
  8. Hoover, A., Barnes, J., Fatehi, B., Moreno, J., Tucker-Raymond, E., Puttick, G., & Harteveld, C. (2016). Assessing computational thinking in students’ game designs. In Proceedings of CHI PLAY (Work-in-Progress), Austin, TX. [DOI] [PDF]
  9. Sun, Y., Liang, C., Sutherland, S.C., Harteveld, C., Kaeli, D. (2016). Modeling player decisions in a supply chain game. In Proceedings of IEEE Computational Intelligence and Games (CIG), Santorini, Greece. [DOI] [PDF]
  10. Folajimi, Y., Horn, B., Hoover, A., Barnes, J., Smith. G., & Harteveld, C. (2016). A cross-cultural evaluation of a computer science teaching game. In Proceedings of Games+Learning+Society. Pittsburgh, PA: ETC Press. [PDF]
  11. Barnes, J., & Harteveld, C. (2016). When is a game not a game? Considering player perceptions of an educational game. In Proceedings of Games+Learning+Society. Pittsburgh, PA: ETC Press. [PDF]
  12. Harteveld, C., Sutherland, S.C., & Folajimi, Y. (2016). Sustainable life cycle game design: Mixing games and reality to transform education. In Proceedings of Joint Conference of Digital Games Research Association and Foundations of Digital Games, Dundee, Scotland. [PDF]
  13. Horn, B., Clark, C., Strom, O., Chao, H., Stahl, A.J., Harteveld, C., Smith, G. (2016). Design insights into the creation and evaluation of a computer science educational game. In Proceedings of the 47th ACM Technical Symposium on Computer Science Education (SIGCSE), Memphis, TN. [DOI] [PDF]
  14. Harteveld, C., Sutherland, S.C., Stahl, A.J., Smith, G., & Talgar, G. (2016). Standing on the shoulders of citizens: Exploring gameful collaboration for creating social experiments. In Proceedings of the 49th Hawaii International Conference on System Sciences (HICSS), Kauai, Hawaii. [DOI] [PDF]
  15. Arnab, S., Nalla, M., Harteveld, C., & Lameras, P. (2015). An inquiry into business gamification. Paper presented at the International Gamification for Business Conference (IGBC) 2015, Birmingham, UK, September 21-22. [PDF]
  16. Azadegan, A., Harteveld, C., & Sutherland, S.C. (2015). Design approach for collaborative cognitive games. In Proceedings of Foundations of Digital Games 2015, Monterey, CA. [PDF]
  17. Harteveld, C., Sutherland, S.C., & Smith, G.M. (2015). Design considerations for creating game-based social experiments. Paper presented at the 2015 ACM Conference on Computer-Human Interaction (ACM CHI 2015) Workshop, Researching Gamification: Strategies, Opportunities, Challenges, Ethics, Seoul, South Korea. [PDF]
  18. Deterding, S., Cooper, S., Canossa, A., Nacke, L. E., Harteveld, C., & Whitson, J. (2015). Gamifying research: Strategies, opportunities, challenges, ethics. In CHI 2015 Extended Abstracts on Human Factors in Computing Systems. New York, NY: ACM Press. [DOI] [PDF]
  19. Sutherland, S.C., Harteveld, C., & Young, M. (2015). The role of environmental predictability and costs in relying on automation. In Proceedings of the 2015 ACM Conference on Computer-Human Interaction (ACM CHI 2015), Seoul, South Korea. [DOI] [PDF]
  20. Harteveld, C., & Sutherland, S.C. (2015). The goal of scoring: Exploring the role of game performance in educational games. In Proceedings of the 2015 ACM Conference on Computer-Human Interaction (ACM CHI 2015), Seoul, South Korea. [DOI] [PDF]
  21. Sutherland, S.C., Harteveld, C., Smith, G., Schwartz, J., & Talgar, C. (2015). Exploring digital games as a research and educational platform for replicating experiments. In Northeast Decision Sciences Institute (NEDSI) Conference, Boston, MA. (Best Paper Award) [PDF]
  22. Harteveld, C., & Sutherland, S.C. (2014). Finding the game in decision-making: A preliminary investigation. In Proceedings of the 45th ISAGA Conference. Dornbirn, Austria. [PDF]
  23. Harteveld, C., Smith, G., Carmichael, G., Gee, E., & Stewart, C. (2014). A design-focused analysis of games teaching computer science. In Proceedings of Games+Learning+Society (pp. 109-117). Pittsburgh, PA: ETC Press. [PDF]
  24. Azadegan, A., & Harteveld, C. (2014). Work for or against players: On the use of collaboration engineering for collaborative games. In Proceedings of the Workshop on Game Design Patterns, co-located with Foundations of Digital Games. [PDF]
  25. Azadegan, A., Hauge, J. B., Harteveld, C., Bellotti, Betra, R., Bidarra,…Stanescu, I. A. (2013). The move beyond edutainment: Have we learned our lessons from the entertainment industry? In Proceedings of the Games and Learning Alliance Conference, Paris, France, October 23-25. [PDF]
  26. Smith, G.M., & Harteveld, C. (2013). Procedural content generation as an opportunity to foster collaborative mindful learning. In Proceedings of the Workshop on Games for Learning, co-located with Foundations of Digital Games, Crete, Greece, May 16. [PDF]
  27. Kortmann, R., Bekebrede, G., Daalen, C. van, Harteveld, C., Mayer, I.S., & Dierendonck, D. van (2012). Veerkracht: A game for servant-leadership development. In Bonds and Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming, Warsaw, Poland, July 11-15, 2011. Warsaw, Poland: Kozminski University. [PDF]
  28. Harteveld, C., Bekebrede, G., Lo, J.C., Plomber, A.-J., & Jordaan, B. (2011). Make it fun or real: Design dilemmas and their consequences on the learning experience. In Bonds and Bridges: Facing the Challenges of the Globalizing World with the Use of Simulation and Gaming, Warsaw, Poland, July 11-15, 2011. Warsaw, Poland: Kozminski University. [PDF]
  29. Harteveld, C. (2010). An innovative longitudinal evaluation of a digital game: The first impressions. In G.Y. Kin, & Y. Cai (Eds.), Changing the World through Meaningful Play, Spokane, WA, July 5-9, 2010. Spokane, WA: Eastern Washington University. [PDF]
  30. Harteveld, C. (2010). Triadic game evaluation: A framework for assessing games with a serious purpose. In C. Raymaekers, K. Coninx, K., & J.M. Gonzalez-Calleros (Eds.), Proceedings of the Design and Engineering of Game-like Virtual and Multimodal Environments Workshop, Berlin, Germany, June 20. Published online. [PDF[
  31. Warmelink, H.J.G., Harteveld, C., Mayer, I.S. (2009). Press enter or escape to play: Deconstructing escapism in multiplayer gaming. In Atkins, B., Kennedy, H., & Krzywinska, T. (Eds.), Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of DiGRA 2009, September 1-4, 2009, London, UK. Published online. [PDF]
  32. Harteveld, C., Lukosh, S., & Kortmann, R. (2009). Improving serious game design by collaborative storytelling. In: Cao, Y. et al. (Eds.), Proceedings of the 2nd International Workshop on Story-Telling and Educational Games (STEG’09), Aachen, Germany, August 21, 2009 (Online, vol. 498). Aachen, Germany: CEUR Workshop Proceedings. [PDF]
  33. Harteveld, C., & Kortmann, R. (2009). Triadic game design workshop. In G.Y. Kin, & Y. Cai (Eds.), Learn to game, game to learn: Proceedings of the 40th ISAGA Conference, Singapore, June 29-July 3, 2009 (CD-ROM). Singapore: National University of Singapore. [PDF]
  34. Kortmann, R., & Harteveld, C. (2009). Agile game development: Lessons learned from software engineering. In G.Y. Kin, & Y. Cai (Eds.), Learn to game, game to learn: Proceedings of the 40th ISAGA Conference, Singapore, June 29-July 3, 2009 (CD-ROM). Singapore: National University of Singapore. [PDF]
  35. Harteveld, C. (2009). Making sense of studying games: Using sensemaking as a perspective for game research. In G.Y. Kin & Y. Cai (Eds.), Learn to game, game to learn: Proceedings of the 40th ISAGA Conference, Singapore, June 29-July 3, 2009 (CD-ROM). Singapore: National University of Singapore. [PDF]
  36. Harteveld, C., & Van den Bergh, R. (2008). Serious game design workshop. In P. Markopoulos, J. Hoonhout, I. Soute & J. Read (Eds.), International Conference on Fun and Games, Eindhoven, the Netherlands, October 20-21, 2008 (pp. 68-73). Eindhoven, the Netherlands: Eindhoven University of Technology. [PDF]
  37. Harteveld, C., Hounjet, M., Van den Bergh, R., & Maccabiani, J. (2008). Applying games in levee inspection training and education: a case study. In P. Samuels, S. Huntington, W. Allsop & J. Harrop (Eds.), Flood risk management: research and practice: Proceedings of FLOODrisk: the European conference on flood risk management research in to practice, Oxford, UK, September 30-October 2, 2008 (pp. 633-641). London, UK: CRC Press. [PDF]
  38. Harteveld, C. (2008). A playful approach to flood defence. In S.P. Simonovic, P.G. Bourget, & S.F. Blanchard (Eds.), Managing Flood Risk, Reliability & Vulnerability: Proceeding of the 4th International Conference on Flood Defence, Toronto, Canada, May 6-8, 2008 (pp. 631-638). Toronto, Canada: Institute for Catastrophic Loss Reduction. [PDF]
  39. Harteveld, C., & Bekebrede, G. (2008). The more the merrier? Learning in single vs. multiplayer games. In Y. Xiau & E. ten Thij (Eds.), Gaming 2008: Design for Engaging Experience and Social Interaction: Proceedings of the MCCIS IADIS Multi Conference on Computer Science and Information Systems, Amsterdam, the Netherlands, July 22-27, 2008 (pp. 11-18). Amsterdam, the Netherlands: IADIS Press. [PDF]
  40. Warmelink, H.J.G., Bekebrede, G., Harteveld, C., & I. Mayer (2008). Understanding virtual worlds: An infrastructural perspective. In E. Bagdonas, I. Patasiene, & D. Jovarauskiene (Eds.), GAMES: Virtual Worlds and Reality: Proceedings of the 39th ISAGA Conference, Kaunas, Lithuania, July 7-11 2008 (CD-ROM). Kaunas, Lithuania: Kaunas University of Technology. [PDF]
  41. Harteveld, C., Warmelink, H.J.G., Fumarola, M. & I. Mayer (2008). Bringing alive concepts in Second Life: A design-based experience. In E. Bagdonas, I. Patasiene, & D. Jovarauskiene (Eds.), GAMES: Virtual Worlds and Reality: Proceedings of the 39th ISAGA Conference, Kaunas, Lithuania, July 7-11 2008 (CD-ROM). Kaunas, Lithuania: Kaunas University of Technology. [PDF]
  42. Harteveld, C., & Bidarra, R. (2007). Learning with games in a professional environment: A case study of a serious game about levee inspection. In M. Taisch & J. Cassina (Eds.), Learning with Games: Proceedings of the 1st Learning with Games Conference, Sophia Antipolis, France, September 24-26, 2007 (pp. 555-562). Milano, Italy: Politecnico di Milano. [PDF]
  43. Harteveld, C. (2007). Using the Unreal Engine to build playful cities: How the modding experience of Levee Patroller can be applied to sustainable urban development. Paper presented at The Playful City: Serious Gaming for Sustainable Development, November 29, Delft, the Netherlands. [PDF]
  44. Harteveld, C., Guimarães, R., Mayer, I. & Bidarra, R. (2007). Balancing pedagogy, game and reality components within a unique serious game for training levee inspection. In K. Hui et al. (Eds.), Technologies for E-Learning and Digital Entertainment (LNCS 4469): Proceedings of the 2nd International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 (pp. 128-139). Berlin, Germany: Springer. [PDF]