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Bio

Dr. Casper Harteveld is an Assistant Professor of Game Design at Northeastern University, has affiliated appointments in Computer Science, Electrical & Computer Engineering, Mechanical & Industrial Engineering, and with the School of Law, and works closely with faculty in Marine Science and Public Policy. His research focuses on using games to study and improve decision-making, and through these efforts both to advance our knowledge and to engage a broad cross-section of people globally about societal issues. He applies games especially in areas where it is challenging to study and educate in natural environments and collects detailed and expansive behavioral data in a controlled manner.

Working across disciplines, Dr. Harteveld has designed and evaluated games on flooding, urban heat islands, debris collection, and pro se litigants. He is a strong proponent of integrating research and education and a significant portion of his work is devoted to translating research outcomes to the classroom or informal settings, in order to make sure that the next generation is ready to deal with the societal challenges of the 21st Century.

He lives with his wife in Boston and enjoys playing soccer, running, biking,  and hiking.

Interests

  • Decision Making
  • Game Analytics
  • Game Design
  • Game User Research
  • Learning
  • Resilience
  • Sustainability
  • Systems Thinking

Open Positions: I am currently looking for new Postdocs and PhD students.

Employment

  • Present2012

    Assistant Professor of Game Design

    Northeastern University

    Affiliated Appointments: College of Computer and Information Science, Department of Electrical and Computer Engineering, Department of Mechanical and Industrial Engineering, and School of Law

  • 20122007

    PhD Researcher in Simulation & Gaming

    Delft University of Technology

Education

  • PhD 2012

    PhD in Systems Engineering

    Delft University of Technology

  • MS 2007

    Master of Science in Systems Engineering

    Delft University of Technology

  • BS 2007

    Bachelor of Science in Psychology

    Leiden University

  • BS 2006

    Bachelor of Science in Systems Engineering

    Delft University of Technology

Awards & Honors

  • 2016
    DARPA Young Faculty Award
    Program is to identify and engage rising research stars in junior faculty positions at U.S. academic institutions and introduce them to Department of Defense needs as well as DARPA’s program development process.
  • 2016
    Andrew Carnegie Young Fellow Nominee at Northeastern University and Finalist
    Nominated by the President of Northeastern University and considered a finalist among 200 submissions by the selection committee (33 fellows were awarded).
  • 2015
    Northeastern University Faculty Scholar Mentor
    To promote interdisciplinary dialogue and advance teaching and learning at the University in addition to mentoring the new Faculty Scholars.
  • 2015
    David M. Levine Best Paper in Innovative Education
    For the paper “Exploring digital games as a research and educational platform for replicating experiments” at the NEDSI Conference.
  • 2014
    National Science Foundation Hazards & Disasters Fellowship
    Part of the Next Generation of Hazards & Disasters Researchers Program (20 selected fellows out of 140 applications)
  • 2014
    Northeastern University Faculty Scholar
    To promote interdisciplinary dialogue and advance teaching and learning at the University
  • 2013
    Best Dissertation Award on Simulation & Gaming
    Presented by SAGSAGA (the Swiss Austrian German Simulation and Gaming Association) in cooperation with the Centre for Management Simulation of the DHBW Stuttgart
  • 2007
    Best Master Thesis Award on Information Systems
    Presented by the Royal Holland Society of Sciences and Humanities

Grants

  • 2016
    FRCAIG Spring 2016: EMBRACE: An Innovative Social Game for Women with Cancer to Improve Self-Management Needs
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    The College of Arts, Media Design granted a Faculty Research and Creative Activity Incentive Grant for the development of an innovative game for women with cancer. With Susan Mello (Co-PI), also in collaboration with Celia Pearce and Mass General Hospital (Teresa Hagan) for $10,000. Role: PI. Period: May 2016 – April 2017 (1 year).
  • 2015
    NSF #1542954: Research on the Development of Computational Thinking and Systems Thinking in Middle School Students through Explorations of Complex Earth Systems
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    TERC, Inc., in collaboration with Northeastern University and the Cambridge, Newton, and Lowell, Massachusetts Public School Districts, will develop and study an education program that integrates computing into middle school Earth systems science by interweaving computational skills development into game design and science content learning. With Gillian Puttick (PI), Gillian Smith, Eli Tucker-Raymond (Co-PIs) for $1,799,981. Role: Co-PI. Period: Sept 2015-Aug 2018 (3 years).
  • 2015
    Tier-1 FY16: Human in the Loop Design and Optimization for Resilient Infrastructure Networks
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    With this seed grant, the aim is to develop a number of game-based experiments to examine how humans and computers can work together in solving debris collection problems. With Ozlem Ergun (Co-PI) for $50,000. Role: PI. Period: Jul 2015-Jun 2016 (1 year).
  • 2015
    LSC-TIG #14035: Self-Represented Parties Advocacy Game Design Project
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    With the support of the Legal Services Corporation, a game has been developed on the topic of self-representation in civil court (also known as “pro se litigants”). A number of scenarios have been developed to help pro se litigants navigate the court system and advocate for themselves. With Statewide Legal Services of CT (PI), New Haven Legal Assistance, NuLawLab, and Gillian Smith (all Co-PIs) for $91,840. Role: Co-PI. Period: Jan 2015-Jan 2016 (1 year).
  • 2014
    Tier-1 Learning FY15: Mad Science: A Game-Based Learning Experience on Research Methods
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    Advancing Undergraduate Teaching and Learning grant at Northeastern University for building a platform to enable students to participate in and create research experiments. With Gillian Smith and Joseph Schwartz (Co-PIs) for $10,000. Role: PI. Period: Jul 2014-Jun 2015 (1 year).
  • 2014
    NSF #1422750: GrACE: A Procedurally Generated Puzzle Game to Stimulate Mindful and Collaborative Informal Learning to Transform Computer Science Education
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    We will design, test, and study GrACE, a procedurally generated puzzle game for teaching computer science to middle school students. We will study the effect of computer generated games on students’ development of algorithmic and computational thinking skills and their change of perception about computer science through the game’s gender-inclusive, minds-on, and collaborative learning environment. With Gillian Smith (PI) for $288,528. Role: Co-PI. Period: Sept 2014-Aug 2016 (2 years).
  • 2014
    NSF #1431838: Mixed Reality and Mobile Gaming for 21st Century Engineering Education
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    The research team will develop and implement a transferable and scalable Mixed Reality and Mobile (MR&M) Educational Game, “Geo Explorer,” that can be integrated with traditional geotechnical engineering education. It will be tested and implemented in existing geotechnical engineering courses at Rensselaer Polytechnic Institute, Southern Methodist University, Manhattan College and California State University, Fullerton. With Tarek Abdoun (PI), Victoria Bennett, and Usama El-Shamy (Co-PIs) for $659,875. Role: Co-PI. Period: Aug 2014-Aug 2017 (3 years).
  • 2014
    TIer-1 FY15: Socio-Economic Changes and Urban Warming Problem: Modeling the Feedbacks and Identifying the Leverage Points
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    Seed funding for developing a system dynamics model about urban heat islands and, based on that model, a game to explore policies and elicit expertise and feedback. With Matthias Ruth (PI) for $50,000. Role: Co-PI. Period: Jul 2014-Jun 2015 (1 year).
  • 2014
    Tier-1 FY15: An AI-Driven Game for Broadening Participation in Computer Science
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    Seed funding for a prototype of game that teaches computer science concepts, driven by procedural content generation. With Gillian Smith (PI) for $50,000. Role: Co-PI. Period: Jul 2014-Jun 2015 (1 year).
  • 2013
    FRCAIG Fall 2013: Game-Based Platform for Crowdsourced Experimentation and Citizen Science
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    The College of Arts, Media Design granted a Faculty Research and Creative Activity Incentive Grant for the development of a platform that enables citizen scientists to participate in and create game-based experiments. With Gillian Smith (Co-PI) for $10,000. Role: PI. Period: Nov 2013-Oct 2014 (1 year).