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	<title>Game Design</title>
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		<title>Challenging our preconceptions about video game piracy</title>
		<link>http://www.northeastern.edu/camd/gamedesign/2013/05/15/challenging-preconceptions-video-game-piracy/</link>
		<comments>http://www.northeastern.edu/camd/gamedesign/2013/05/15/challenging-preconceptions-video-game-piracy/#comments</comments>
		<pubDate>Wed, 15 May 2013 14:06:47 +0000</pubDate>
		<dc:creator>Evan Ozimek-Maier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[BitTorrent]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Piracy]]></category>

		<guid isPermaLink="false">http://www.northeastern.edu/camd/gamedesign/?p=3582</guid>
		<description><![CDATA[A large-scale analysis of BItTorrent file-sharing of videogames, conducted by Anders Drachen of Northeastern&#8217;s Game Design program and PLAIT Lab and Robert Veitch from the Department of IT Management at Copenhagen Business School, has shown that the number of illicit digital copies is not as high as reported by industry trade organisations. The researchers analyzed the filesharing of some ... <a class="read-more" href="http://www.northeastern.edu/camd/gamedesign/2013/05/15/challenging-preconceptions-video-game-piracy/">Read more &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>A <a href="http://www.mit.edu/~ke23793/papers/Drahchenetal_paperID16.pdf" target="_blank">large-scale analysis</a> of BItTorrent file-sharing of videogames, conducted by Anders Drachen of Northeastern&#8217;s Game Design program and PLAIT Lab and Robert Veitch from the Department of IT Management at Copenhagen Business School, has shown that the number of illicit digital copies is not as high as reported by industry trade organisations.</p>
<p>The researchers analyzed the filesharing of some 173 computer games over a three-month period between 2010 and 2011, initially setting out to study videogame piracy because &#8220;despite the substantial debate about digital game piracy, there is minimal objective information available about the relative magnitude of piracy, or its distribution across different countries nor across game titles or game genres&#8221;. Both sides of the debate agree that game piracy is common, but the numbers vary dramatically between reports. The Entertainment Software Association claims that it had tracked almost 10 million illegal downloads of around 200 games in December 2009. Meanwhile TorretnFreak reported 18.14 million downloads for the five most downloaded PC games on <a href="http://www.wired.co.uk/tags/BitTorrent">BitTorrent</a> in 2010, with a further 5.34 million downloads of the five most downloaded console games.</p>
<p>To learn more about the study, read the <a href="http://www.wired.co.uk/news/archive/2013-05/15/bittorrent-gaming-study" target="_blank">full article</a> at Wired UK.</p>
<p>Additional coverage of the issue and Anders&#8217; research can be found in an <a href="http://www.forbes.com/sites/emmawoollacott/2013/05/15/finally-some-objective-figures-on-games-piracy/" target="_blank">article at Forbes</a>.</p>
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		<title>Research demonstrating: there&#8217;s a game for that</title>
		<link>http://www.northeastern.edu/camd/gamedesign/2013/04/03/research-demonstrating-game-for-that/</link>
		<comments>http://www.northeastern.edu/camd/gamedesign/2013/04/03/research-demonstrating-game-for-that/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 13:45:53 +0000</pubDate>
		<dc:creator>Evan Ozimek-Maier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[capstone]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[interactive media]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.northeastern.edu/camd/gamedesign/?p=3537</guid>
		<description><![CDATA[With new tech­nolo­gies and inter­faces, the gaming world is pushing the bound­aries of what it means to play. Today com­puter games aim to do much more than offer players the chance to shoot the bad guy. We can now use them to learn how to read, how to make envi­ron­men­tally con­scious deci­sions, and even how to become ... <a class="read-more" href="http://www.northeastern.edu/camd/gamedesign/2013/04/03/research-demonstrating-game-for-that/">Read more &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>With new tech­nolo­gies and inter­faces, the gaming world is pushing the bound­aries of what it means to play. Today com­puter games aim to do much more than offer players the chance to shoot the bad guy. We can now use them to learn how to <a href="http://www.cadlab.neu.edu/research/ipromptu.php" target="_blank">read</a>, how to <a href="http://www.noxnomore.org/no2nox2/" target="_blank">make envi­ron­men­tally con­scious deci­sions</a>, and even how to become a better actress, all without sac­ri­ficing the fun.</p>
<p>Playing a game inher­ently requires a cer­tain amount of learning, according to <a href="http://www.northeastern.edu/news/2013/04/theres-a-game-for-that/theastern.edu/camd/gamedesign/people/casper-harteveld/" target="_blank">Casper Harteveld</a>, assis­tant pro­fessor of art and design. For example, you need to learn how the game space works and how you can level up your char­acter within it. So while it was per­haps an uncon­scious devel­op­ment, games have become an ideal edu­ca­tional plat­form for teaching a broad spec­trum of topics.</p>
<p>At the fourth <a href="http://www.northeastern.edu/research/popup/" target="_blank">Pop Up Open Lab Expe­ri­ence and Recep­tion</a>, held in the <a href="http://dmc.northeastern.edu/" target="_blank">Dig­ital Media Com­mons</a> on Monday, researchers from across the uni­ver­sity came together to demon­strate how they are both uti­lizing and opti­mizing games to address a variety of prob­lems. The event was hosted by the Office of the Provost, the <a href="http://www.northeastern.edu/camd/">Col­lege of Arts, Media and Design</a> and the <a href="http://www.ccs.neu.edu/" target="_blank">Col­lege of Com­puter and Infor­ma­tion Sci­ence</a>.</p>
<div id="attachment_3540" class="wp-caption alignright" style="width: 598px"><img class="size-large wp-image-3540" alt="Walter Huang (right) demon­strates the Affec­tive Media project a group of stu­dents. Photo by Mary Knox Merrill." src="http://www.northeastern.edu/camd/gamedesign/wp-content/uploads/sites/6/2013/04/neu120378_highres-590x393-588x391.jpg" width="588" height="391" /><p class="wp-caption-text">Walter Huang (right) demon­strates the Affec­tive Media project a group of stu­dents. Photo by Mary Knox Merrill.</p></div>
<p>Many of the games on dis­play focus on health-​​related chal­lenges or explore back-​​end methods for making those games more engaging and effec­tive in their edu­ca­tional goals.</p>
<p>A cap­stone team com­prising four phys­ical therapy stu­dents and one neu­ro­science stu­dent is exploring how a robotic smart glove for stroke sur­vivors can more effec­tively help patients regain their motor skills. The team believes that if the user’s hand motions con­trol a vir­tual envi­ron­ment instead of an image of a hand on the com­puter screen, she will be more likely to return to the device repeat­edly, said team member Jacob Wat­terson. Making that vir­tual envi­ron­ment part of a game should only increase this like­li­hood, he said.</p>
<p>The issue of repeata­bility seemed to be on many of the researchers’ minds. For example, <a href="http://www.northeastern.edu/camd/artdesign/people/gillian-smith/" target="_blank">Gillian Smith</a>, an assis­tant pro­fessor of game design, is exploring how auto­matic con­tent gen­er­a­tion can expand the game space to make it more dynamic for the user. Pro­fessor <a href="http://www.northeastern.edu/magy/" target="_blank">Magy Seif El-​​Nasr</a>, director of the game design pro­gram, and <a href="http://www.pensyl.com/" target="_blank">Rus­sell Pensyl</a>, a pro­fessor of inter­ac­tive media, are working on incor­po­rating emo­tion recog­ni­tion into the gaming expe­ri­ence. The goal of the Affec­tive Media project is to allow games to respond to a user’s expe­ri­ence in order to gen­erate con­tent that will be more likely to keep them engaged.</p>
<p>&nbsp;</p>
<div id="attachment_3542" class="wp-caption alignright" style="width: 598px"><img class="size-large wp-image-3542" alt="Mark Sivak (left), assis­tant aca­d­emic spe­cialist in game design, demon­strates the ATLAS smart glove to third-​​year stu­dent Ryan Stewart. Photo by Mary Knox Merrill." src="http://www.northeastern.edu/camd/gamedesign/wp-content/uploads/sites/6/2013/04/neu120374_highres-590x393-588x391.jpg" width="588" height="391" /><p class="wp-caption-text">Mark Sivak (left), assis­tant aca­d­emic spe­cialist in game design, demon­strates the ATLAS smart glove to third-​​year stu­dent Ryan Stewart. Photo by Mary Knox Merrill.</p></div>
<p><a href="http://game.itu.dk/index.php/Alessandro_Canossa" target="_blank">Alessandro Canossa</a>, asso­ciate pro­fessor of game design, is devel­oping tools for designers to help them make better games for their users. Using the Google Maps API, his G-​​Player tool maps the vir­tual space of a game and shows designers the areas players most often pop­u­late. If they see that an entire area of the game is never used, they might either expand the area’s acces­si­bility or cut it out com­pletely. This way the designers can help pro­mote greater interest and usability, he said.</p>
<p>Other games on dis­play explored a variety of chal­lenges. Some aim to pro­mote <a href="http://www.igniteplay.com/" target="_blank">healthy behav­iors</a> while others explore the use of <a href="http://48hourgames.com/" target="_blank">inter­ac­tive sto­ry­telling</a> to pro­mote engage­ment. The diver­sity of projects showed that gaming has clearly reached its ten­ta­cles into a variety of dis­ci­plines. What was once a tool merely for fun is now a fun tool for edu­ca­tion and learning across a spec­trum of topics.</p>
<p><em>This article was originally posted in <a href="http://www.northeastern.edu/news/2013/04/theres-a-game-for-that/" target="_blank">news@Northeastern</a></em></p>
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		<title>A peek at the future of gaming research</title>
		<link>http://www.northeastern.edu/camd/gamedesign/2013/03/29/peek-future-gaming-research/</link>
		<comments>http://www.northeastern.edu/camd/gamedesign/2013/03/29/peek-future-gaming-research/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 14:47:51 +0000</pubDate>
		<dc:creator>Evan Ozimek-Maier</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Play + Innovate]]></category>

		<guid isPermaLink="false">http://www.northeastern.edu/camd/gamedesign/?p=3522</guid>
		<description><![CDATA[Self-admitted non-gamer and iNSolution blogger Angela Herring got a sneak peek of the upcoming Pop Up Open Lab Experience and Reception: Play + Innovate and couldn&#8217;t help but be excited. &#8220;My 9-year-old nephew gets exasperated every time he sets me up in front of the Wii and ultimately just takes the controller away from me so ... <a class="read-more" href="http://www.northeastern.edu/camd/gamedesign/2013/03/29/peek-future-gaming-research/">Read more &#187;</a>]]></description>
				<content:encoded><![CDATA[<p>Self-admitted non-gamer and iNSolution blogger Angela Herring got a sneak peek of the upcoming Pop Up Open Lab Experience and Reception: <a title="Play and Innovate Pop Up Event" href="http://www.northeastern.edu/camd/gamedesign/events/play-and-innovate-pop-up-event/">Play + Innovate</a> and couldn&#8217;t help but be excited. &#8220;My 9-year-old nephew gets exasperated every time he sets me up in front of the Wii and ultimately just takes the controller away from me so he can deal with both characters at once,&#8221; Herring writes. &#8220;But that doesn’t mean I didn’t get excited when I heard about the next [...] Play + Innovate.&#8221;</p>
<p>And from facial tracking to real-time adaptive content generation, there&#8217;s much to be excited for. To learn more about the upcoming event and to get an inside look at what Herring was given a sneak peek of, check out the <a href="http://www.northeastern.edu/insolution/other/2013/03/not-your-grandmas-duck-hunt/" target="_blank">full article</a> at the iNSolution Blog.</p>
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		<title>3Qs: The future of gaming technology</title>
		<link>http://www.northeastern.edu/camd/gamedesign/2012/12/10/3qs-the-future-of-gaming-technology/</link>
		<comments>http://www.northeastern.edu/camd/gamedesign/2012/12/10/3qs-the-future-of-gaming-technology/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 21:39:41 +0000</pubDate>
		<dc:creator>mseifelnasr</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.northeastern.edu/camd/gamedesign/?p=3486</guid>
		<description><![CDATA[Microsoft, cre­ator of the Xbox Live — an online mul­ti­player video gaming and dig­ital media delivery ser­vice — has announced it would offer main­stream tele­vi­sion pro­gram­ming to its sub­scribers, cre­ating direct com­pe­ti­tion with tra­di­tional cable ser­vices. Magy Seif El-​​Nasr, asso­ciate pro­fessor of game design and inter­ac­tive media with joint appoint­ments in the Col­lege of Arts, Media ... <a class="read-more" href="http://www.northeastern.edu/camd/gamedesign/2012/12/10/3qs-the-future-of-gaming-technology/">Read more &#187;</a>]]></description>
				<content:encoded><![CDATA[<p><em>Microsoft, cre­ator of the Xbox Live — an online mul­ti­player video gaming and dig­ital media delivery ser­vice — has announced it would offer main­stream tele­vi­sion pro­gram­ming to its sub­scribers, cre­ating direct com­pe­ti­tion with tra­di­tional cable ser­vices. Magy Seif El-​​Nasr, asso­ciate pro­fessor of game design and inter­ac­tive media with joint appoint­ments in the <a href="http://www.northeastern.edu/camd/"><strong>Col­lege of Arts, Media and Design</strong></a>and the <a href="http://www.ccs.neu.edu/"><strong>Col­lege of Com­puter and Infor­ma­tion Sci­ence</strong></a> at North­eastern, explains the new fea­tures and how they might impact tra­di­tional cable offerings.</em></p>
<p><a href="http://www.northeastern.edu/news/2011/12/xbox/">Read More &gt;&gt;&gt;</a></p>
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		<title>Northeastern professor talks video games at White House</title>
		<link>http://www.northeastern.edu/camd/gamedesign/2012/08/03/sample-news-post/</link>
		<comments>http://www.northeastern.edu/camd/gamedesign/2012/08/03/sample-news-post/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 18:39:55 +0000</pubDate>
		<dc:creator>Evan Ozimek-Maier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.northeastern.edu/camd/gamedesign/?p=3208</guid>
		<description><![CDATA[In a White House con­fer­ence last week, Magy Seif El-​​Nasr, an asso­ciate pro­fessor of game design and inter­ac­tive media at North­eastern Uni­ver­sity, dis­cussed the impor­tance of cre­ating edu­ca­tional video games through inter­dis­ci­pli­nary collaboration. Read more &#62;&#62;&#62;]]></description>
				<content:encoded><![CDATA[<p>In a White House con­fer­ence last week, <strong><a href="http://www.northeastern.edu/ci/faculty-staff/magy-seif-el-nasr/" target="_blank">Magy Seif El-​​Nasr</a></strong>, an asso­ciate pro­fessor of game design and inter­ac­tive media at North­eastern Uni­ver­sity, dis­cussed the impor­tance of cre­ating edu­ca­tional video games through inter­dis­ci­pli­nary collaboration.</p>
<p><a href="http://www.northeastern.edu/news/2012/08/northeastern-professor-talks-video-games-at-white-house/">Read more &gt;&gt;&gt;</a></p>
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