The degree consists of several areas of game science and design, including:

  • Game Playability
  • Game Analytics
  • Game Technology
  • Game Design

Game Playability and Analytics encompass the Game Science aspect of the program. Game Technology denotes the computational aspects of the program. Game Design denotes the design aspect of the program. Each of these elements are blended into the standard curriculum for the degree, as the Game Design program seeks to involve Master’s candidates in all aspects of the science and design of games.

Applicants to the MS in Game Science and Design program must submit an official application, including the following documents:

  • official transcripts
  • a statement of purpose projecting on their career goals
  • a description of any experience in the games field and/or a portfolio, if available
  • official GRE General Test scores
  • three letters of recommendation

International students must also submit official scores of the TOEFL examination. Acceptance to the MS in Game Science Design and Design is granted upon recommendation from the masters admissions committee after review of the completed application.

Applicants will be expected to have a minimum of 3.0 undergraduate GPA. International applicants, a minimum TOEFL score is 100 (internet-based) or 250 (computer-based) or a minimum IELTS of 6.0.

The program will consider applications from students who hold a Bachelor’s degree from any of the following fields or closely related fields:

  • Computer Science
  • Information Science
  • Informatics
  • Engineering
  • Human Computer Interaction
  • Psychology
  • Social Science
  • Interaction Design
  • Game Design

All students will be admitted and assigned to an advisor who will help them select a pathway with a coherent set of electives depending on their career goals. The advisor will also monitor their progress through the masters degree.

For gen­eral grad­u­ate admis­sions ques­tions con­tact Magy Seif El-Nasr ( or Dara-Lynn Pelechatz (

The MS in Game Science and Design is a two-year, 34 SH degree consisting of the following requirements:

Core course requirement

GSND 5110: Game Design (4 SH)

GSND 5120: Game Analysis (4 SH)

GSND 5130: Usability and Empirical User Research (4 SH)

GSND 5121: Game Critical Analysis Seminar (1 SH)

GSND 5122: Business Models in the Game Industry (1 SH)

Breadth course requirement, choose 1 from:

GSND 5030: Introduction to Aesthetic and Performative Narrative (4 SH)

GSND 5040: Computational Media (4 SH)

Can be taken only by students with no CS background

Elective course requirement, choose 3 from:

Game Playability Courses:

GSND 5330: Game User Research (4 SH)

GSND 5340: Advanced Game User Research (4 SH)

GSND 5320: Psychology of Play (4 SH)

CS 5340: Computer/Human Interaction (4 SH)

Game Analytics Courses:

GSND 5350: Game Analytics (4 SH)

CS 6220: Data Mining Techniques (4 SH)

ARTG 5300: Visualization Technologies (4 SH)

Game Technology Courses:

CS 5310: Computer Graphics (4 SH)

CS 5850: Building Game engines (4 SH)

CS 5150: Game AI (4 SH)

CS 5520: Mobile Application Development (4 SH)

CS 5610: Web Development (4 SH)

Game Design Courses:

GSND 5240: Exploratory Concept Design (4SH)

GSND 5250: Spatial and Temporal Design (4 SH)

Or Outside courses including: Business, Statistics, Health Sciences, or Engineering, with permission from advisor

Game Project/Thesis Class

GSND 5999: Game Science and Design Projects (4 SH)