Art + Design Lecture: Seth Sivak
Indiana Jones Adventure World: Making core gameplay for everyone
November 13, 2012
3:30 – 4:30 pm
108 Snell Engineering Center
When Zynga Boston set out to build Adventure World, they searched for a way to bring traditional gameplay of action-adventure games to the browser. Puzzles, combat and exploration needed to be distilled so that any user could understand and navigate with only a left mouse click. In this presentation Seth Sivak, lead designer of Indiana Jones Adventure World, will present lessons learned and the challenges of bringing core game mechanics to the social genre.
Contact: Dara-Lynn Pelechatz