Game Demo Day 2014
Game Demo Day 2014Thu, Apr 17, 2014 6:00 PM Curry Ballroom FREE
You are cordially invited to showcase your games at Game Demo Day 2014!
Game Demo Day is the annual showcase of games made at Northeastern. We encourage everyone who has made a game, either in class or on their own, to share and play them with the greater university community in this yearly arcade and celebration. All attendees will enjoy great games, good food, conversation and ideas for making better games. Legendary game icon Warren Spector will be there to keynote the event and we will be joined by local game industry professionals to share in the excitement of the work you have done. This will be a great time to network, meet with friends and share your accomplishments. Please submit your game (analog or digital) and be a part of our the games program annual event.
Interested in showcasing your game? Register here by April 1. Just want to come and play? Use the sign up form below to RSVP!
Presented by College of Computer and Information Science, College of Arts, Media and Design, Playable Innovative Technologies Lab (PLAIT) and Northeastern Center for the Arts.
5:00 PM – Set-Up
6:00 PM – Play Games
7:00 PM – Introductions with Warren Spector
8:00 PM – Play Games
9:00 PM – Capstone Pecha Kucha
10:00 PM – Play Games
10:30 PM – Awards Ceremony
11:00 PM – Break-Down
Warren Spector, veteran electronic game designer/producer, has worked in the game industry since 1983 and is a fixture in the Austin game development community.
After six years at Steve Jackson Games and TSR, creating pen-and-paper games, he joined computer game developer Origin Systems where he produced several games including Ultima Underworld: The Stygian Abyss, Ultima Underworld 2: Labyrinth of Worlds, System Shock, Ultima VII: Part 2, Serpent Isle, Wings of Glory, Bad Blood, Ultima Worlds of Adventure: Martian Dreams, Cybermage and others. After seven years with Origin, Warren did a brief stint with LookingGlass Technologies before founding Ion Storm’s Austin, Texas studio in 1997. At Ion Storm, he produced and directed the award-winning, genre-bending Deus Ex. He later oversaw development of Deus Ex: Invisible War, released in 2003, and Thief: Deadly Shadows, released in 2004. That year, he left Ion Storm to found Junction Point Studios, developing concepts for a variety of video game and motion picture partners before being acquired, in 2007, by The Walt Disney Company. There he directed Disney Epic Mickey, released in 2010. A sequel, Disney Epic Mickey 2: The Power of Two, was released in November 2012. In 2013, Warren left Disney and now serves as Director of the Denius-Sams Gaming Academy at the University of Texas at Austin Moody College of Communication.
Though now firmly entrenched in the electronic gaming world, Warren’s gaming roots are in the pen-and-paper game business, where he developed TOON: The Cartoon Role-Playing Game (among others) for Steve Jackson Games, and at TSR, where he worked on the Top Secret/SI Espionage role-playing game, The Bullwinkle & Rocky Party Roleplaying Game, and the Buck Rogers Battle for the 25th Century boardgame to name a few.
Warren has been a comic book author (2010’s Duck Tales series “Rightful Owners” for Boom! Studios), a novelist (“The Hollow Earth Affair,” published in 1988), a film reviewer for the Austin Chronicle, an Assistant Instructor for film and television studies at the University of Texas-Austin and the author of numerous magazine and newspaper articles. From 2000-2002, he served on the Board of Directors of the International Game Developers Association and co-chair of the IGDA’s education committee, forging ties between the game business and academic institutions around the world. In 2007, Warren, a frequent lecturer about games, taught a Master Class in Videogames and Digital Media at the University of Texas at Austin and worked with the Briscoe Center for American History to create the UT Video Game Archive, dedicated to the preservation of the medium’s history.
In 2011, he received the Pulcinella Award from the Cartoons on the Bay conference, in recognition of his body of work. In 2012, he was awarded the Game Developers Choice Lifetime Achievement Award as well as an honorary doctorate by Columbia College, Chicago. His work has been featured in exhibits at the Australian Center for the Moving Image in Melbourne and the Smithsonian Institution in Washington, D.C.
Born and raised in New York City, Warren loves books, boardgames and basketball. He plays rhythm guitar in the band “Two-Headed Baby.” He graduated from Northwestern University in Evanston, IL in 1977 with a B.S. in Speech and received his Master of Arts in Radio-Television-Film in 1980, remaining at UT to pursue a Ph.D in Communications until the game business lured him away from academia just a dissertation short of a degree. He lives in Austin, Texas with his wife, Caroline.
360 Huntington Avenue
Boston, Massachusetts 02115
Thu, Apr 28, 2016-Wed, May 18, 2016
More than Meets the Data – MFA Thesis Show
The Information Design and Visualization MFA class of 2016 presents MORE THAN MEETS THE DATA. Graduates present posters, video and
Read more »
Wed, May 04, 2016
Campus as Canvas: A Tour of Northeastern University’s Public Art
As part of ArtWeek Boston, Northeastern launches a new Arts Administration graduate program with a public art tour led by Bree Edwards, Director of
Read more »
Sat, Jun 25, 2016
Indexical Design Symposium
The experience of information and materiality of data Presented by Northeastern’s MFA Information Design and Visualization. Information visualization is concerned
Read more »
Mon, Aug 08, 2016-Sun, Oct 23, 2016
Ralph Pucci: The Art of the Mannequin
Ralph Pucci: The Art of the Mannequin presents an exhibition of the work of designer Ralph Pucci, whose innovative designs reflect
Read more »
Sun, Sep 25, 2016-Sun, Oct 09, 2016
Residency: Susan Cervantes and Precita Eyes
We are honored to host a residency with Bay Area muralist Susan Cervantes and members of Precita Eyes. During the two-week
Read more »