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The Department of Art + Design offers unique special topic courses each academic year, in addition to regular our upper level courses in various disciplines. Space is also available in several other course. For help with registration, please email Judy Ulman.
ARTF 1122 2D Foundation
Faculty: Jason Polins
ARTF 1123 2D Tools: Imaging Basics
Faculty: Jamal D. Thorne
ARTH 2213 Nineteenth-Century Art
Faculty: Milda Richardson
ARTD 4660 Studio Photography
Faculty: Luis Brens
ARTS 2341 Figure Drawing
Faculty: Mira Cantor
The course is open to all Northeastern students, without any prerequisites. Students will participate in a semester long series of investigations intended to heighten their observational and conversational skills. The goal is to increase persistent curiosity, practice conversation and develop skill in making conceptual connections. The focus will be on greater understanding of information in common occurrences and being alert for clues that yield exceptional insights and experiences. Topics and situations will be assigned to which the student will provide a documented response and formal presentation of findings. Individual and group experiences will be translated and interpreted for meaning and value. A connectionist model of the world will be employed to discover and evaluate connections. The student will increase their capacity to be observant, conversant and evaluative in everyday life and disparate circumstances or novel situations.
ARTE 4901 Special Topics: A Short Film
Faculty: Terrence D. Masson
Offers an advanced studio course that explores the creative potential of group collaboration by producing a professional short animated film. Students will be instructed on a variety of advanced animation processes and techniques through lectures, demonstrations, and hands-on assignments. Focuses on enhanced modeling, technical-direction, animation, and production pipeline. Advanced look-development concepts are also introduced and explored though innovative compositing and lighting techniques. Emphasizes context and research of historical and contemporary award winning films from international sources.
GAME 3899 Special Topics: Play testing & Play Psychology
Faculty: Magy Seif El-Nasr
The development cycle of any game relies on the understanding of the players or target market. This course discusses players’ psychology, including cognition, memory, emotions, attention. It will also review game-focused theory such as engagement theory, fun, user experience, play experience, play heuristics, and flow models. The course will also delve in depth in topics including user testing, behavior analysis methods, usability engineering. In group projects, student will be able to use evaluation methods for lab- and field-based work, examples include playtesting, RITE testing, play heuristics, and ethnography. The course is designed to equip designers and developers with tools to test their games and well rounded understanding of their players.
Game 2500 Foundations of Game Design
Faculty: Celia Pearce
This course defines the practice of game design within the larger context of playful interaction design, whilst constantly maintaining a player-centric approach. Unfolds the process of designing games between phases of analysis, synthesis and evaluation. Establishes the role of game designer as an expert with a vision for determined player experiences and a vocal advocate for players. Provides students with a broad methodology consisting of brainstorming methods, prototyping techniques, process management practices, and evaluation procedures, to solve a wide array of design problems in an iterative manner.
COMM 4912 Special Topics: Games for Change
Faculty: Shirong Lu
This course provides students with a sound introduction to the psychological and behavioral theories of entertainment media with the goal of implementing these theories to the future design and evaluation of games for change. It will be organized around a collection of selected readings and realworld games and discussions.