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The Department of Art + Design offers unique special topic courses each academic year, in addition to regular our upper level courses in various disciplines. For help with registration, please email Judy Ulman.
ARTD 2350.03 Photo Basics for Non majors
Faculty: Luis Brens
ARTD 2350.04 Photo Basics for Non majors
Faculty: Luis Brens
The course is open to all Northeastern students, without any prerequisites. Students will participate in a semester long series of investigations intended to heighten their observational and conversational skills. The goal is to increase persistent curiosity, practice conversation and develop skill in making conceptual connections. The focus will be on greater understanding of information in common occurrences and being alert for clues that yield exceptional insights and experiences. Topics and situations will be assigned to which the student will provide a documented response and formal presentation of findings. Individual and group experiences will be translated and interpreted for meaning and value. A connectionist model of the world will be employed to discover and evaluate connections. The student will increase their capacity to be observant, conversant and evaluative in everyday life and disparate circumstances or novel situations.
ARTE 4901 Special Topics: A Short Film
Faculty: Terrence D. Masson
Offers an advanced studio course that explores the creative potential of group collaboration by producing a professional short animated film. Students will be instructed on a variety of advanced animation processes and techniques through lectures, demonstrations, and hands-on assignments. Focuses on enhanced modeling, technical-direction, animation, and production pipeline. Advanced look-development concepts are also introduced and explored though innovative compositing and lighting techniques. Emphasizes context and research of historical and contemporary award winning films from international sources.
GAME 3899 Special Topics: Play testing & Play Psychology
Faculty: Magy Seif El-Nasr
The development cycle of any game relies on the understanding of the players or target market. This course discusses players’ psychology, including cognition, memory, emotions, attention. It will also review game-focused theory such as engagement theory, fun, user experience, play experience, play heuristics, and flow models. The course will also delve in depth in topics including user testing, behavior analysis methods, usability engineering. In group projects, student will be able to use evaluation methods for lab- and field-based work, examples include playtesting, RITE testing, play heuristics, and ethnography. The course is designed to equip designers and developers with tools to test their games and well rounded understanding of their players.
MUSC 1141 Wired for Sound
Faculty: Dennis Miller
Since the dawn of time, music has been influenced by the technological innovations of its history. Starting in the early 20th century, electricity, and later, electronics, became a key motivating force in music both in composing and performing, and later even in listening. This course will explore the use of electronics in music of various styles and genres from a historical perspective, beginning in the early 20th century and moving to the present, and will examine the methods and means of electronic sound production. It will also cover the social and cultural conditions under which electric sound was able to evolve.
For further information, contact Professor Dennis Miller at firstname.lastname@example.org
ARCH 6340 Special Topics: Designing with Urban Data
Faculty: Kristian Kloeckl
The goal of this course is for students to get exposure to a number of critical issues and develop a strong understanding of research methodologies relevant to the emerging domains of urban computing and ambient informatics. Each week of the seminar course will be dedicated to a specific theme. A lecture part provides critical input on these themes from a variety of perspectives and insights from related fields; a discussion part invites students to take position on these issues and deepen their understanding through conversation and critical thinking; short design projects invite students to investigate the raised issues in practical terms and practice the exploration of new and meaningful design opportunities in this field.